Karya Schneider Electric Innovation Hub Tokyo Ruang Paméran ku Ryota Unno nyaéta pamenang anu dihormat pisan tina 2026 A' Design Award Perunggu anu bergengsi dina Katégori Kompetisi Interior.
PerungguInterior· 2026
Schneider Electric Innovation Hub Tokyo Ruang Paméran
ku Ryota Unno
Klién: Schneider Electric Japan
Pamenang A' Design Award Perunggu dina Katégori Interior
Pamenang Panghargaan anu Diverifikasi
Verifikasi Status Panghargaan pikeun #180869Désain
Ngeunaan Schneider Electric Innovation Hub Tokyo Ruang Paméran
Schneider Electric Innovation Hub Tokyo mangrupa ruang paméran anu didamel pikeun pangalaman anu ngalelep pikeun para sémah. Pola lanté konsentris dina hiji sumbu ngarahkeun gerakan ka arah paméran mélengkung anu dingaranan Control Center, anu tetep katingali ti sababaraha arah. Lampu tabung anu ngagelombang, diwangun ku alat pemrograman visual Grasshopper, kontras jeung langit-langit grid hideung sarta lanté motif papan catur. Témbok bodas jadi permukaan paméran utama. Sofa modular pentagonal bisa disusun pikeun tempat diuk atawa rapat, atawa dipindahkeun pikeun muka jalur sirkulasi.
Pangakuan
Ngeunaan A' Design Award Perunggu
Schneider Electric Innovation Hub Tokyo Ruang Paméran mangrupa juara A' Design Award Perunggu, pangakuan anu pohara bergengsi anu dipasihkeun ka desain unggul anu dicirikeun ku kréativitas, kacerdikan jeung kawaspadaan. Para juara Perunggu téh artéfak anu lobaan kaahlian jeung kréatif pisan anu ngabuktikeun pangalaman anu lega, imajinasi jeung kacerdasan para désainerna. Schneider Electric Innovation Hub Tokyo Ruang Paméran diharepkeun jadi objék anu dihargaan, dikagumi jeung dipikanyaah anu profésional jeung inovatif. Desain juara A' Design Award Perunggu ieu ngalebetkeun prakték pangalusna dina seni, élmu, desain jeung téknologi, sarta unggul dina perhatian kana détail. Schneider Electric Innovation Hub Tokyo Ruang Paméran minuhan kabutuhan kalayan éndah, nyentuh kahayang, nyenangkeun rasa, jeung narik rasa panasaran.
Di Balik Désain
Kit Pers
Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.
- Sipat Unik
- This Innovation Hub showroom features concentric floor patterns on a single axis, centered on the curved display "Control Center." Flow and gaze naturally converge toward the center. Visitors unconsciously follow these arcs into understanding. 360-degree tube lighting contrasts with this centripetal movement, symbolizing ideas chaining and expanding outward. Black grid ceilings and checkerboard flooring provide linear contrast, accentuating the organic lighting's floating quality.
- Diménsi & Bungkusan
- 20,600mm x 23,500mm x CH2800mm
- Tag
- Showroom, Interior Design, Spatial System, Information Architecture, Curved Display, Immersive Space, Lighting Design, Technology Exhibition, Innovation Hub
- Téknologi Produksi
- The undulating lighting forms were generated using the visual programming tool Grasshopper. Building constraints were parameterized to achieve organic quality. White walls serve as the primary exhibition surface, ensuring content visibility and a clean aesthetic. Wood-grain materials in the sustainability area express thematic affinity and warmth. Flooring with special resin coating reduces resource consumption during maintenance and minimizes wastewater from cleaning.
- Tantangan Desain
- The challenge was achieving dynamic, irregular three-dimensional curved lighting within constraints of display visibility and limited ceiling height. Using the visual programming tool Grasshopper, the form was determined from extensive simulations, establishing fixed positions and overall length. Additionally, careful consideration was given to acoustic concerns due to adjacency with meeting rooms, and to the overall atmosphere planning.
- Panalungtikan
- This was Japan's first showroom aligned with global design standards across worldwide locations, with the client requesting an immersive space unlike other sites. This required detailed schedule coordination and cost management including hearings with various stakeholders, as well as designs that were new while following other locations. 3D rendering tools were used to present images to the client in real-time, with repeated discussions to ensure no misunderstandings.
- Inspirasi
- As technology becomes increasingly abstract, communicating corporate values through "experience" is essential. Conventional showrooms relied on passive models-displaying products and explaining. This project aimed to create an experience where visitors actively feel, think, and understand, with "Immersive" as the starting point. By spatializing innovation-where ideas chain and expand-the design transforms showrooms from "exhibition spaces" into "spaces for cognitive transformation."
- Durasi Proyék
- The project started in March 2025 in Tokyo and was completed in September 2025.
- Alur Operasi
- Visitors are guided by concentric floor patterns, naturally walking deeper into the space. The curved "Control Center" is visible from multiple directions for unified information sharing. "The View" enables intuitive exploration through touch. Hybrid exhibitions deepen understanding with each step. Pentagonal modular sofas adapt to use-audience seating, meetings, or removed for circulation. An active environment where visitors experience technology while understanding the company's direction.
- Anggota Tim
- Designer: Ryota Unno
Project Management: Haruna Kageyama
Project Management: Ayako Tsuchida
Project Management: Shogo Komine - Krédit Gambar
- SS Co., Ltd. Kenichi Ohno
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