Cece Aplikasi Latihan Realitas Virtual by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 A' Design Award Beusi in Atikan Competition Category.
BeusiAtikan· 2026
Cece Aplikasi Latihan Realitas Virtual
Client: Di Xia
A' Design Award Beusi Winner in Atikan Category
Verified Award Winner
Verify Award Status for #183372The Design
About Cece Aplikasi Latihan Realitas Virtual
Cece nyaéta mentor karir realitas virtual anu dirancang pikeun para siswa manufaktur. Cece ngagabungkeun headset VR jeung antarmuka interaktif sangkan siswa bisa ngajajah rupa-rupa peran industri, ngarasakeun lingkungan tempat gawé, sarta latihan kaparigelan anu patali jeung pagawéan. Agén kecerdasan artifisial anu dijalankeun ku sora ngabimbing pamaké ngaliwatan prosés onboarding anu dipersonalisasi, éksplorasi karir, jeung latihan kaparigelan. Kamajuan diajar dilacak sarta eupan balik dibikeun pikeun ngarojong tujuan diajar. Sistem ieu tujuanana pikeun ngurangan biaya latihan sarta nutup jurang antara pangajaran akademik jeung kabutuhan industri.
The Recognition
About the A' Design Award Beusi
Cece Aplikasi Latihan Realitas Virtual mangrupa juara A' Design Award Beusi, pangakuan anu bergengsi anu dipasihkeun ka desain alus anu minuhan sarat profésional jeung industri anu diharepkeun tina kréasi anu dirarancang alus. Para juara Beusi nunjukkeun kaahlian anu hébat, spésialisasi anu luhur, pamahaman ahli jeung kamampuh kréatif para kréatorna. Cece Aplikasi Latihan Realitas Virtual diharepkeun jadi kréasi anu dihargaan, dikagumi jeung dipikanyaah anu praktis jeung inovatif. Desain juara A' Design Award Beusi ieu ngalebetkeun prakték pangalusna industri sarta ngabogaan ciri téknis anu mampuh pakait jeung pangweruh praktis jeung bakat. Cece Aplikasi Latihan Realitas Virtual dihormat pikeun katelitianana sarta dirarancang pikeun méré paningkatan kualitas hirup anu mantuan ngajadikeun dunya tempat nu leuwih hadé.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Dimensions & Packaging
- Digital Product
- Tags
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Production Technology
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Design Challenge
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Research
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Inspiration
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Project Duration
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Operation Flow
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Team Members
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Image Credits
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
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