Unream Taa by Jiani Zeng and Honghao Deng is a highly esteemed winner of the very prestigious 2020 Tuzo ya Platinamu ya A' Design Award in Usanifu wa Miundo na Bidhaa za Uchapishaji wa 3D Competition Category.
PlatinamuUchapishaji wa 3D· 2020
Unream Taa
by Jiani Zeng and Honghao Deng
Client: MIT HCI Engineering Group
Tuzo ya Platinamu ya A' Design Award Winner in Uchapishaji wa 3D Category
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The Design
About Unream Taa
Unream ni taa iliyotengenezwa kwa uchapishaji wa 3D wa voxel wenye nyenzo nyingi. Uso wake umefunikwa na lenzi za lentikula ambazo huchapishwa pamoja na maudhui ya rangi. Unream huonyesha rangi tofauti kutoka pembe tofauti za kutazama, hivyo kifaa hiki kinaonekana kuonyesha picha inayosonga wakati mtu anapopita karibu nacho. Taa hii hufanya kazi kama kifaa cha mapambo wakati wa mchana na kama chanzo cha mwanga usiku. Urefu wake ni milimita 220 na upana ni milimita 100. Mtiririko wa kazi wa kikokotozi hugawa sifa za nyenzo kwa kila voxel, jambo linalowezesha maumbo ya macho kwenye nyuso zenye umbo huru.
The Recognition
About the Tuzo ya Platinamu ya A' Design Award
Unream Taa ni mshindi wa Tuzo ya Platinamu ya A' Design Award, utambuzi wenye heshima kuu unaotolewa kwa miundo ya kipekee kwa kweli, maridadi na ya fahari. Washindi wa Platinamu ni maajabu ya ubunifu, ushuhuda wa mipaka ya ubunifu wa kiakili, na huonyesha weledi na ufundi usio na kifani wa wabunifu wao. Miundo hii inatarajiwa kuwa kazi zinazosifika zaidi zinazofafanua urembo wa enzi, kuchangia ustawi wa jamii, na kusukuma mipaka ya sanaa, sayansi, usanifu na teknolojia. Unream Taa huonyesha kiwango cha ubora kinachovuka mipaka na bila shaka huufanya ulimwengu kuwa mahali bora zaidi kwa sifa zake zenye faida na thamani. Unream Taa ni kazi iliyoshinda Tuzo ya Platinamu ya A' Design Award inayochochea hamu, hutia msukumo, husisimua, hufurahisha na huzua furaha kubwa.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
- Dimensions & Packaging
- Height: 220 mm * Width: 100mm
- Tags
- 3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
- Production Technology
- Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
- Design Challenge
- Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
- Research
- Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
- Inspiration
- There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
- Project Duration
- The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
- Operation Flow
- When walking pass the object, it looks like a digital screen with ambient animation.
- Patents
- Copyrights belong to Jiani Zeng and Honghao Deng, 2020
- Team Members
- Designer: Jiani Zeng
Designer: Honghao Deng
Advisor: Axel Kilian
Advisor: Stefanie Mueller - Image Credits
- Jiani Zeng
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