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Morok Kadi za Mchezo wa Kufikiri kwa Kijamii by Egor Signiienko

Morok Kadi za Mchezo wa Kufikiri kwa Kijamii by Egor Signiienko is a highly esteemed winner of the very prestigious 2021 Tuzo ya Shaba ya A' Design Award in Usanifu wa Vinyago, Michezo na Bidhaa za Burudani Competition Category.


ShabaKinyago· 2021

Morok Kadi za Mchezo wa Kufikiri kwa Kijamii

by Egor Signiienko

Client: Egor Signiienko

Tuzo ya Shaba ya A' Design Award Winner in Kinyago Category

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Verified Award Winner

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Colors

The Design

About Morok Kadi za Mchezo wa Kufikiri kwa Kijamii

Morok ni hadithi mpya ya macho ya mchezo maarufu wa kufikiri Werewolf. Wachezaji wanaweza kujaribu jukumu la Inquisition au Daktari wa Tauni, au wanaweza kuingiliwa na mashetani ya Kijapani. Mtindo wa kadi umeongozwa na Tarot ya siri na una alama za kisiri na za uchawi. Imetengenezwa kwa mtindo wa kiexpressionisti ukitumia michoro ya 3D, vifaa vya sanaa vya jadi na uigaji wa michoro ya ukutani ya kale na michoro iliyochongwa. Ili kudumisha mtindo wa kisiri, ukubwa wa kadi ulichaguliwa kuwa sawa na ukubwa wa Tarot. Mchezo umetengenezwa kwa ubao wa karatasi ukiwa na uchapishaji wa rangi kamili, varnish ya UV na foil hivyo unaweza kuwa zawadi ya ajabu.

The Recognition

About the Tuzo ya Shaba ya A' Design Award

Morok Kadi za Mchezo wa Kufikiri kwa Kijamii ni mshindi wa Tuzo ya Shaba ya A' Design Award, utambuzi wenye heshima kubwa unaotolewa kwa miundo bora inayotofautishwa kwa ubunifu, ustadi na busara. Washindi wa Shaba ni kazi za ufundi mwingi na bunifu ya kushangaza zinazothibitisha uzoefu mpana, mawazo na ustadi wa wabunifu wao. Morok Kadi za Mchezo wa Kufikiri kwa Kijamii inatarajiwa kuwa kitu kinachothaminiwa sana, kupendwa na kuenziwa, ambacho ni cha kitaalamu na bunifu kwa kiasi kikubwa. Muundo huu ulioshinda Tuzo ya Shaba ya A' Design Award unajumuisha mbinu bora katika sanaa, sayansi, usanifu na teknolojia, na ni bora kwa umakini wake kwa undani. Morok Kadi za Mchezo wa Kufikiri kwa Kijamii hutosheleza mahitaji kwa uzuri, hugusa hamu, huvutia hisia na kuvutia udadisi.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensions & Packaging
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tags
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Production Technology
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Design Challenge
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Research
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspiration
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Project Duration
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Operation Flow
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Image Credits
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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