Muundo Footsync Programu Ya Multifunctional na Carlos Jimenez Garcia ni mshindi mashuhuri wa tuzo ya kifahari ya 2023 Tuzo ya Dhahabu ya A' Design Award katika Kategoria ya Mashindano ya Usanifu wa Teknolojia ya Simu, Programu na Programu.
DhahabuSimu· 2023
Footsync Programu Ya Multifunctional
Mteja: Chrly Dsign
Mshindi wa Tuzo ya Dhahabu ya A' Design Award katika Kategoria ya Simu
Mshindi wa Tuzo Aliyethibitishwa
Thibitisha Hali ya Tuzo kwa #149209Muundo
Kuhusu Footsync Programu Ya Multifunctional
Footsync ni kipande cha Footlight Square, mradi unaotumia mwanga mwingiliano kama njia ya kufikia malengo kadhaa, kuzalisha michezo ya utambuzi ili kuzuia kuonekana kwa magonjwa ya mfumo wa neva au bomba la kiolesura kikubwa miongoni mwa vipengele vingine. Footsync hujibu hitaji la kufaidika na katalogi ya Footlight inapowezekana kutembelea usakinishaji. Kwa uzuri, Programu hutumia lugha inayoonekana iliyoundwa kwa ajili ya mradi, inayoitwa Lightmorphism, ambayo inalenga kusambaza uzoefu ambao watu wanapata wanapotumia taa zinazoingiliana kwenye kituo cha Footlight Square.
Utambuzi
Kuhusu Tuzo ya Dhahabu ya A' Design Award
Footsync Programu Ya Multifunctional ni mshindi wa Tuzo ya Dhahabu ya A' Design Award, utambuzi wenye heshima kuu unaotolewa kwa miundo ya daraja la kwanza, ya ajabu na ya kuvutia. Washindi wa Dhahabu ni kazi bunifu mno, zenye maono makubwa na za kung'aa kwa umaridadi zinazoakisi kipaji, hekima na ustadi wa wabunifu wao. Footsync Programu Ya Multifunctional inatarajiwa kuwa uvumbuzi unaosifiwa sana, wa kuweka mielekeo na wa kihistoria unaoleta thamani isiyo na kifani. Muundo huu ulioshinda Tuzo ya Dhahabu ya A' Design Award ni mradi wa kustaajabisha na unaoheshimika unaonufaisha sana na kupanua mipaka ya sanaa, sayansi, usanifu na teknolojia. Footsync Programu Ya Multifunctional huzua hisia kali za hamu, huamsha shauku, huhimiza ubunifu na hutuvutia.
Nyuma ya Muundo
Vifaa vya Habari
Mikopo, wanachama wa timu na maelezo ya kiufundi yaliyotolewa na mbuni.
- Sifa za Kipekee
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Vipimo na Ufungashaji
- The design is responsive, adapting to fit every device and screen.
- Lebo
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Teknolojia ya Uzalishaji
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Changamoto ya Ubunifu
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Utafiti
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Msukumo
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Muda wa Mradi
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Mtiririko wa Uendeshaji
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Wanatimu
- Carlos Jimenez Garcia
- Haki za Picha
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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