Muundo Dwarfs Kifaa cha Kielimu kwa Watoto na Man Wai Wong ni mshindi mashuhuri wa tuzo ya kifahari ya 2020 Tuzo ya Chuma ya A' Design Award katika Kategoria ya Mashindano ya Usanifu wa Vinyago, Michezo na Bidhaa za Burudani.
ChumaKinyago· 2020
Dwarfs Kifaa cha Kielimu kwa Watoto
na Man Wai Wong
Mshindi wa Tuzo ya Chuma ya A' Design Award katika Kategoria ya Kinyago
Mshindi wa Tuzo Aliyethibitishwa
Thibitisha Hali ya Tuzo kwa #88745Muundo
Kuhusu Dwarfs Kifaa cha Kielimu kwa Watoto
Dwarfs ni kifaa cha kielimu kwa ajili ya watoto wenye tatizo la wigo wa autism wenye umri wa miaka sita hadi kumi na miwili wanaosoma katika shule za kawaida. Kifaa hiki kina Emoboard na vitalu vidogo vinavyoitwa Emobjects. Mfanyakazi wa jamii huongoza mchezo huo. Mtoto huangalia Emobject, huigusa na kuiweka kwenye Emoboard, ambayo kisha hucheza sauti inayohusiana na hisia hasi. Mtoto hukisia hisia hiyo na kuangalia kadi za majibu, kisha huchagua Emobject nyingine inayomtuliza. Kuona, kugusa na kusikia hutumika kusaidia kueleza na kudhibiti hisia na kuhamasisha mawasiliano.
Utambuzi
Kuhusu Tuzo ya Chuma ya A' Design Award
Dwarfs Kifaa cha Kielimu kwa Watoto ni mshindi wa Tuzo ya Chuma ya A' Design Award, utambuzi wenye heshima unaotolewa kwa miundo mizuri inayokidhi mahitaji ya kitaalamu na ya kiviwanda yanayotarajiwa kutoka kwa kazi zilizobuniwa vizuri. Washindi wa Chuma huonyesha ustadi mkubwa, utaalamu wa hali ya juu, uelewa wa kitaalamu na uwezo wa kibunifu wa waumbaji wao. Dwarfs Kifaa cha Kielimu kwa Watoto inatarajiwa kuwa kazi inayothaminiwa sana, kupendwa na kuenziwa, ambayo ni ya vitendo na bunifu. Muundo huu ulioshinda Tuzo ya Chuma ya A' Design Award unajumuisha mbinu bora za tasnia na una sifa za kiufundi zenye uwezo zilizounganishwa na ujuzi na kipaji. Dwarfs Kifaa cha Kielimu kwa Watoto inaheshimiwa kwa uangalifu wake na imebuniwa kutoa maboresho ya ubora wa maisha yanayosaidia kuufanya ulimwengu kuwa mahali bora zaidi.
Nyuma ya Muundo
Vifaa vya Habari
Mikopo, wanachama wa timu na maelezo ya kiufundi yaliyotolewa na mbuni.
- Sifa za Kipekee
- There are two aspects that the ASD children are not good at, emotion and communication, the product aims to improve the children's social lives by training these two aspects.
The product targets 6 - 12 years old ASD children who are educated in ordinary schools. It involves a playing process with a social worker to educate the children about emotion expression and emotion control. In the process, visual, tactile and auditory sensation of the children will be triggered, so that the children will have more and deeper communication with the social worker instead of only verbal communication, eventually their social skills will be improved. - Vipimo na Ufungashaji
- Emoboard: Width 400mm x Depth 400mm x Height 283mm
Each Emobject: About Width 70mm x Depth 70mm x Height 70mm - Lebo
- autism, education, sensation, communication
- Teknolojia ya Uzalishaji
- In the design, RFID technology is added to complete the auditory stimulation. Also, digital programming of Arduino and Pure Data are also involved.
- Changamoto ya Ubunifu
- The most challenging issue in the project would be the technology part.
RFID technology and digital programming were definitely difficult for a product designer. Therefore, a former IT tutor in Hong Kong Polytechnic University was invited to help with these parts. - Utafiti
- A first hand research was conducted in 2018, included observation on some ASD children and an interview with a social worker who was working on some projects about ASD children. The research was to know about what kind of difficulties or issues that the ASD children and social worker face in their usual lives.
A first hand survey was conducted in 2019 in order to collect people's impression on different emotions for the design development. The participants were required to draw the colours and anything that could recall their different emotional memories. 30 people participated in the survey, included adults, children and ASD children. - Msukumo
- Under Integrated Education in Hong Kong, some ASD students were being labelled because of their different behaviours, many of them just do not know how to express their feelings and emotions properly. Therefore, this became the starting point of the project.
In the design, different sensations were involved because I took tactile therapy as a reference. It inspired me to arrange stimulation of different sensations so that ASD children will be triggered to have more and deeper communication since some of them are not good at verbal communication. - Muda wa Mradi
- The project is a Product Design student final year project finished in Hong Kong Polytechnic University. The project started in September 2018 in Hong Kong and finished in May 2019 also in Hong Kong, half of the duration was for research stage, half was for design stage. It was exhibited at the Design Annual Show 2019 in Hong Kong Polytechnic University.
- Mtiririko wa Uendeshaji
- The gaming process is held by a social worker while an ASD child is the participant.
First, the child is required to pick up an Emobject that represents a negative emotion. He has to observe it by eyes, touch it by ears and put it on the Emoboard, the Emoboard will then produce a sound that represents that specific negative emotion. After the whole observation, the child will guess which negative emotion that the Emobject represents. He can check the answers with the answer cards.
After, the child is required to use the observation method mentioned above to guess another Emobject that represents a negative emotion, which can soothe the previous negative emotion. If his answer is correct, he can put the Emobject he chooses on the Emoboard, the sound of Emoboard will slowly change from the negative emotion to the positive one.
The gaming process is to educate ASD children about emotion expression and control. - Wanatimu
- Main designer: Man Wai Wong
Co-designer: Chi Wing Lee
Imedhaminiwa
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