No Know Gaçyş otagynyň interýeri by Rong Han is a highly esteemed winner of the very prestigious 2025 A' Design Award Bürünç Baýragy in Içki Giňişlik we Sergi Dizaýny Competition Category.
BürünçIçki Bezeg· 2025
No Know Gaçyş otagynyň interýeri
by Rong Han
A' Design Award Bürünç Baýragy Winner in Içki Bezeg Category
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The Design
About No Know Gaçyş otagynyň interýeri
No Know — Hytaýyň Sian şäherindäki söwda etrabynyň ikinji ýerasty gatynda ýerleşýän ssenariýa esasly gaçyş otagydyr. Bu ýer 1080 inedördül metr meýdany tutýar we respublikaçy, hytaý, futuristik we minimalist stillerini öz içine alýan on sany temaly otagdan ybarat. Köp elementler gutarnyksyz görnüşde galdyrylyp, kähalatlarda diwarlar bina bozulandan soňky ýagdaýynda saklanýar, açyk ýüzler we ýönekeý sement bezegleri bilen. Asyl basgançak jemgyýetçilik zolagynyň esasy nokady hökmünde saklandy. Geçelgeleriň ini 1,2 metr bolup, oýunçylaryň bir-birine ýakynlaşmagyna we sosial gatnaşyklaryň höweslendirilmegine mümkinçilik berýär.
The Recognition
About the A' Design Award Bürünç Baýragy
No Know Gaçyş otagynyň interýeri A' Design Award Bürünç Baýragynyň ýeňijisidir; bu döredijilik, ussatlyk we ýiti akyl bilen tapawutlanýan tapawutly dizaýnlara berilýän aşa abraýly ykrarnamadyr. Bürünç ýeňijileri dizaýnerleriniň giň tejribesini, hyýalyny we tapawutlylygyny tassyklaýan örän ussat we geň galdyryjy derejede döredijilikli eserlerdir. No Know Gaçyş otagynyň interýeri uly baha berilýän, haýran galynýan we söýülýän, üns çekiji derejede hünärmenlikli we täzelikçi zat bolmagy garaşylýar. A' Design Award Bürünç Baýragyny gazanan bu dizaýn sungatda, ylymda, dizaýnda we tehnologiýada iň oňat tejribeleri öz içine alýar we jikme-jiklige edýän üni bilen ajaýypdyr. No Know Gaçyş otagynyň interýeri zerurlyklary ajaýyp derejede kanagatlandyrýar, isleglere degýär, duýgulary özüne çekýär we gyzyklanmany çekýär.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Dimensions & Packaging
- 1080 square metre
- Tags
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Production Technology
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Design Challenge
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Research
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Inspiration
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Project Duration
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Operation Flow
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Patents
- Shanxi Shanye Architectural Design Co., Ltd
- Team Members
- Han Rong
- Image Credits
- Shanxi Shanye Architectural Design Co., Ltd
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