Ang disenyo na Magic Fitness Mobile Application, Smartwatch Application ni Di Song, Huicong Hu and Jie Yao ay isang lubhang iginagalang na nagwagi ng napaka-prestihiyosong 2022 A' Design Award na Bakal sa Kategoryang Paligsahan na Disenyo ng Interface, Interaksyon at Karanasan ng Gumagamit.
BakalInterface· 2022
Magic Fitness Mobile Application, Smartwatch Application
ni Di Song, Huicong Hu and Jie Yao
Kliyente: Harbin Institute of Technology, Shenzhen
Nagwagi ng A' Design Award na Bakal sa Kategoryang Interface
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Tungkol sa Magic Fitness Mobile Application, Smartwatch Application
Ang Magic Fitness ay isang gamified fitness application para sa mga smartphone at smartwatch. Tinutulungan ng application na ito ang mga user na bumuo ng pang-araw-araw na gawi sa ehersisyo. Ang mga health behavior na naitala ng mga device ay ginagawang magic energy sa loob ng laro. Ang magic energy ay nagpapataas sa level ng isang magic avatar at nakakakuha ng gold coins. Maaaring gamitin ang mga coins upang bumili ng mga item, magpalit ng costume, at sumuporta sa mga tunay na charity event. Nagtatakda ang mga user ng mga fitness goal, tinitingnan ang lingguhan at buwanang progreso, at ibinabahagi ang mga health trend sa ibang mga user. Ang layunin ng disenyo ay itaas ang motibasyon para sa regular na ehersisyo.
Ang Pagkilala
Tungkol sa A' Design Award na Bakal
Ang Magic Fitness Mobile Application, Smartwatch Application ay nagwagi ng A' Design Award na Bakal, isang prestihiyosong pagkilalang iginagawad sa mga mahuhusay na disenyong tumutugon sa mga propesyonal at pang-industriyang kinakailangang inaasahan sa mga mahusay na pagkakadisenyong likha. Ang mga nagwagi ng Bakal ay nagpapakita ng dakilang husay, mataas na espesyalisasyon, dalubhasang pag-unawa at kakayahang malikhain ng kanilang mga lumikha. Inaasahang ang Magic Fitness Mobile Application, Smartwatch Application ay isang lubos na pinahahalagahan, hinahangaan at minamahal na likhang praktikal at makabago. Ang disenyong ito na nagwagi ng A' Design Award na Bakal ay nagsasama ng pinakamahuhusay na kasanayan ng industriya at may mahuhusay na katangiang teknikal na may kasamang kaalaman at talento. Ang Magic Fitness Mobile Application, Smartwatch Application ay iginagalang dahil sa kaingatan nito at idinisenyo upang maghatid ng mga pagpapabuti sa kalidad ng buhay na tumutulong gawing mas mabuting lugar ang mundo.
Sa Likod ng Disenyo
Press Kit
Mga kredito, miyembro ng koponan at teknikal na detalye na ibinigay ng taga-disenyo.
- Mga Natatanging Katangian
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Mga Sukat at Packaging
- Designed for the iOS and watchOS System
- Mga Tag
- Interface Design, Gamification, User Experience
- Teknolohiya sa Produksyon
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Hamon sa Disenyo
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Pananaliksik
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Inspirasyon
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Tagal ng Proyekto
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Daloy ng Operasyon
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Mga Miyembro ng Koponan
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
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