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Gram Games Interior ng Korporatibong Opisina by Mehmet Yasin Altındal - Park Studio

Gram Games Interior ng Korporatibong Opisina by Mehmet Yasin Altındal - Park Studio is a highly esteemed winner of the very prestigious 2025 A' Design Award na Pilak in Disenyo ng Interyor na Espasyo at Eksibisyon Competition Category.


PilakInteryor· 2025

Gram Games Interior ng Korporatibong Opisina

by Mehmet Yasin Altındal - Park Studio

Client: Park Studio

A' Design Award na Pilak Winner in Interyor Category

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Verified Award Winner

Verify Award Status for #167978

Colors

The Design

About Gram Games Interior ng Korporatibong Opisina

Ang Gram Games ay isang interior ng korporatibong lugar ng trabaho na idinisenyo para sa isang kumpanya ng mobile game sa Istanbul, Turkey. Isinasalin ng disenyo ang nakaka-engganyong katangian ng mga laro tungo sa mga espasyal na karanasan. Ang mga geometrikong pattern, magkakapatong na tekstura at interactive na ilaw ang nagmamarka sa mga transisyon sa pagitan ng mga lugar. Binabalanse ng layout ang mga bukas na lugar ng trabaho para sa kolaborasyon kasama ang mga saradong meeting room, mga social hub at mga tahimik na focus zone. Ang custom na artwork, mga acoustic na pagtrato at ergonomikong muwebles ay sumusuporta sa kaginhawahan at pang-araw-araw na paggamit. Napili ang matitibay at sustainable na mga finish para sa komersyal na kapaligiran.

The Recognition

About the A' Design Award na Pilak

Ang Gram Games Interior ng Korporatibong Opisina ay nagwagi ng A' Design Award na Pilak, isang pambihirang prestihiyosong pagkilalang iginagawad sa mga disenyong nasa pinakamataas na antas, nakabibighani at kahanga-hanga. Ang mga nagwagi ng Pilak ay mga likhang lubhang makinang at napakamalikhain na naglalarawan sa pambihirang kadalubhasaan, talento at talas ng isip ng kanilang mga tagapagdisenyo. Inaasahang ang Gram Games Interior ng Korporatibong Opisina ay isang kahanga-hangang likhang huwaran na kapansin-pansing propesyonal at malalim na makabago. Ang disenyong ito na nagwagi ng A' Design Award na Pilak ay isang lubhang kapansin-pansin at hinahangaang imbensyon na nakikinabang at nagpapaunlad sa mga hangganan ng sining, agham, disenyo at teknolohiya. Ang Gram Games Interior ng Korporatibong Opisina ay isang likhang labis na kinaiinggitan na gumigising ng mga hangarin, nagdadala ng positibong damdamin at nagpapasiklab ng pagkamangha at pagkabighani.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Gram Games' Istanbul office transforms the gaming world’s creativity into a physical space, merging dynamic aesthetics with seamless functionality. The workspace integrates geometric patterns, layered textures, and interactive spatial transitions, echoing game environments. Custom artwork, immersive lighting, and tactile materials enhance engagement, creating a workspace where imagination leads and productivity follows.
Dimensions & Packaging
The Gram Games Istanbul office is designed to meet the highest technical and operational standards, ensuring a seamless and efficient workplace experience. In addition to core engineering disciplines such as electrical, mechanical, and IT infrastructure, the project also integrates global standards in fire safety, occupational health, acoustics, and lighting. These elements were meticulously planned to optimize user comfort and enhance workplace functionality, ensuring a balanced and high-performing corporateenvironment.
Tags
Tactile Surfaces, Layered Textures, Geometric Abstraction, Interactive Lighting, Game-Inspired Forms, Spatial Transitions, Multi-SensoryDesign
Production Technology
The corporate workplace design process began with a thorough briefing phase to understand the client’s needs, brand identity, and operational requirements. This was followed by spatial planning solutions that optimized workflow, collaboration, and individual focus areas. Functional layouts were developed to ensure seamless movement and zoning, balancing open workspaces with enclosed meeting rooms and social hubs. The design process incorporated high-quality 3D renderings to visualize the space and refine details before execution. Material selection was guided by commercial project specifications, prioritizing durability, sustainability, and aesthetic harmony. Carefully curated finishes, acoustically treated surfaces, and ergonomic furniture contributed to both the visual and functional success of the space.
Design Challenge
The biggest challenge was translating the abstract nature of gaming environments into a tangible, functional workspace. Achieving seamless spatial transitions while maintaining ergonomic and acoustic comfort required extensive research into material properties and layout strategies. Striking a balance between open collaboration and focused work zones involved experimenting with modular, multi-layered designelements.
Research
The design process began with an in-depth research phase, aligning Gram Games’ corporate identity, brand values, and the imaginative worlds of their games with a future-driven global workplace approach. Understanding how the team collaborates and interacts within their space was essential, leading to an on-site analysis of their existing office usage patterns. We initiated the project with conceptual and visual workshops, including like-dislike evaluations, to gather insights on both functional and aesthetic preferences. This research-driven methodology ensured that the final design not only reflects the company’s creative spirit but also enhances productivity, collaboration, and long-termadaptability.
Inspiration
Inspired by the immersive nature of mobile games, the design translates game-level transitions into spatial experiences. Repetitive geometric forms, evolving textures, and playful material contrasts reflect the rhythm of digital worlds. By integrating bespoke artwork, interactive lighting, and a balance of collaboration and focus zones, the office blurs the line between work and play, fostering an environment that fuels creativity and innovation.
Project Duration
The project started in June 2024 and was completed in November 2024 in Istanbul, Turkey.
Operation Flow
The office is designed as a fluid and immersive environment, where spaces seamlessly transition, much like levels in a game. Open work areas encourage spontaneous collaboration, while private zones offer focus and retreat. Custom lighting, acoustic treatments, and interactive design elements create a workspace that adapts to different needs throughout the day. By blending creativity with functionality, the office fosters engagement, productivity, and a senseofbelonging.
Team Members
Mehmet Yasin Altındal, Betül Tuğrul, Buse Kaya
Image Credits
Photographer İbrahim Özbunar
Videographer Mehmet Macid Aksu

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