Maples Workout Eğitici Hikaye Kitabı by Bruno Oro is a highly esteemed winner of the very prestigious 2025 A' Design Award Gümüş Ödülü in Sosyal Tasarım Competition Category.
GümüşSosyal· 2025
Maples Workout Eğitici Hikaye Kitabı
by Bruno Oro
Client: Bruno Oro
A' Design Award Gümüş Ödülü Winner in Sosyal Category
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- Verified Award Winner
- Verify Award Status for #165251
The Design
About Maples Workout Eğitici Hikaye Kitabı
Maple'ın Egzersizi, rehabilitasyonu ilgi çekici ve ulaşılabilir kılan bir çocuk hikaye kitabıdır. Bir oyuncak ayı olan Maple'ın maceraları aracılığıyla, anlatı genç okuyucuların tıbbi randevular sırasında karşılaştıkları zorlukları ele alır. Canlı illüstrasyonlar ve samimi karakterlerle kitap, çocukları rehabilitasyon süreci hakkında bilgilendirir. Özdeşleşebilecekleri bir hikaye sunarak, kaygıyı azaltmayı ve olumlu bir zihniyet geliştirmeyi amaçlar; böylece rehabilitasyon sürecinde anlayış ve işbirliğini teşvik ederken, sağlık ortamlarında çocukların deneyimlerini iyileştirir.
The Recognition
About the A' Design Award Gümüş Ödülü
Maples Workout Eğitici Hikaye Kitabı, A' Design Award Gümüş Ödülü kazananıdır; bu, göz alıcı, yüce ve etkileyici birinci sınıf tasarımlara verilen olağanüstü prestijli bir tanınırlıktır. Gümüş kazananlar, tasarımcılarının olağanüstü uzmanlığını, yeteneğini ve keskin zekasını gösteren son derece parlak ve çok yaratıcı eserlerdir. Maples Workout Eğitici Hikaye Kitabı, harika, örnek gösterilen, dikkat çekici derecede profesyonel ve derinlemesine yenilikçi bir eser olması beklenir. A' Design Award Gümüş Ödülü kazanan bu tasarım, sanat, bilim, tasarım ve teknolojinin sınırlarına fayda sağlayan ve onları ilerleten oldukça dikkat çekici, beğenilen bir buluştur. Maples Workout Eğitici Hikaye Kitabı, büyük kıskançlıkla bakılan, arzuları uyandıran, olumlu duygular getiren ve şaşkınlık ve hayranlık uyandıran bir yaratımdır.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Maples Workout was created to show children that rehabilitation can be fun, easing worries about medical appointments. This book follows Maple, the teddy bear, on exciting exercises that make rehab enjoyable. It teaches young readers about the steps in the rehab journey, emphasizing that getting stronger can be a playful adventure. As part of a larger initiative, it highlights user-centered design to improve children’s experiences in healthcare, making visits less daunting and more fun.
- Dimensions & Packaging
- 10 by 8 inches hard book
- Tags
- Maple, orthotics, childrens healthcare, user experience, medical appointments, disability awareness, storybook, pediatric rehabilitation, emotional support, engaging design
- Production Technology
- For Maples Workout, the design process involved a blend of storytelling and user-centered design methodologies. We conducted workshops with children and parents to understand their needs and fears related to rehabilitation. Using feedback, we created engaging illustrations and relatable characters that resonate with young readers. Techniques like iterative prototyping were employed to refine the narrative and visuals. The book combines digital tools for illustration with traditional printing methods, ensuring vibrant, child-friendly pages that enhance the reading experience.
- Design Challenge
- The creative challenge involved addressing the emotional barriers children face during medical appointments. Overcoming societal misconceptions about disabilities was crucial, as was ensuring that the design resonated with young audiences. Historically, children's resources have been limited, leading to anxiety in clinical settings. External factors like healthcare regulations influenced content accuracy, while advancements in technology allowed for engaging illustrations and interactive elements. Collaborating with medical professionals ensured the project was both informative and supportive, fostering a positive impact on children’s experiences.
- Research
- This design research focuses on improving children's experiences in healthcare settings, specifically for those with disabilities. The objectives include reducing anxiety during medical visits and educating children about clinical procedures. We employed qualitative methods, using interviews and observations to gather data. Participants included children, parents, and healthcare professionals. The results revealed that relatable resources significantly eased children's fears. Insights showed that engaging designs can foster comfort and understanding, ultimately impacting how healthcare is delivered, enhancing both societal awareness and design practices.
- Inspiration
- This project was inspired by the need for relatable resources for children facing frequent medical appointments, particularly those with disabilities like cerebral palsy. I aimed to create an engaging experience to reduce anxiety and make clinical visits more approachable. My background in Industrial Design and research on user experience in healthcare guided the development. Collaborating with healthcare professionals ensured the content was informative and comforting for young readers.
- Project Duration
- Project developed in Spring 2024 at Iowa State University
- Operation Flow
- Maples Workout engages children through a relatable narrative that transforms the experience of rehabilitation into an adventure. Interaction occurs as young readers follow Maple's journey, identifying with the character and his exercises. Key frames include playful exercises that children can relate to, making the concept of rehabilitation more approachable. By presenting medical procedures in a fun context, the book reduces anxiety and promotes understanding. This design performs better by fostering a positive mindset toward rehabilitation, encouraging cooperation and participation in their healing journey.
- Patents
- Maples Workout © 2024 by Bruno Oro is licensed under CC BY-NC-ND 4.0.
To view a copy of this license, visit:
https://creativecommons.org/licenses/by-nc-nd/4.0/
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