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No Know Kaçış Odası İç Mekânı by Rong Han

No Know Kaçış Odası İç Mekânı by Rong Han is a highly esteemed winner of the very prestigious 2025 A' Design Award Bronz Ödülü in İç Mekan ve Sergi Tasarımı Competition Category.


Bronzİç Mekan· 2025

No Know Kaçış Odası İç Mekânı

by Rong Han

A' Design Award Bronz Ödülü Winner in İç Mekan Category

Colors

The Design

About No Know Kaçış Odası İç Mekânı

No Know, Çin'in Xi'an şehrindeki bir alışveriş bölgesinin ikinci bodrum katında yer alan bir senaryolu cinayet kaçış odasıdır. 1080 metrekarelik alana yayılan mekân; Cumhuriyet dönemi, Çin, fütüristik ve minimalist üsluplar gibi on temalı odayı barındırır. Birçok öğe bilinçli olarak tamamlanmamış bırakılmış, bazı duvarlar yıkım sonrası hâlini korumuş; yüzeyler açıkta bırakılarak yalın sıva uygulamalarıyla bitirilmiştir. Özgün merdiven, ortak alanın odak noktası olarak muhafaza edilmiştir. Koridorlar 1,2 metre genişliğindedir; böylece oyuncular birbirlerinin yakınından geçer ve sosyal karşılaşmalar teşvik edilir.

The Recognition

About the A' Design Award Bronz Ödülü

No Know Kaçış Odası İç Mekânı, A' Design Award Bronz Ödülü kazananıdır; bu, yaratıcılık, buluş gücü ve kurnazlıkla öne çıkan olağanüstü tasarımlara verilen son derece prestijli bir tanınırlıktır. Bronz kazananlar, tasarımcılarının engin deneyimini, hayal gücünü ve becerikliliğini doğrulayan fazlasıyla yetenekli ve çarpıcı biçimde yaratıcı nesnelerdir. No Know Kaçış Odası İç Mekânı, çok itibar gören, hayranlıkla izlenen ve sevilen, dikkat çekici derecede profesyonel ve yenilikçi bir nesne olması beklenir. A' Design Award Bronz Ödülü kazanan bu tasarım, sanat, bilim, tasarım ve teknolojideki en iyi uygulamaları bünyesinde barındırır ve ayrıntıya gösterdiği özenle mükemmeldir. No Know Kaçış Odası İç Mekânı ihtiyaçları muhteşem biçimde karşılar, arzulara dokunur, duyguları büyüler ve merakı çeker.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
Dimensions & Packaging
1080 square metre
Tags
Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
Production Technology
The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
Design Challenge
A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
Research
During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
Inspiration
The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
Project Duration
The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
Operation Flow
The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
Patents
Shanxi Shanye Architectural Design Co., Ltd
Team Members
Han Rong
Image Credits
Shanxi Shanye Architectural Design Co., Ltd

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