Space Center Öğrenme Oyunu by Chia-Ching Chou is a highly esteemed winner of the very prestigious 2020 A' Design Award Bronz Ödülü in Eğitim, Öğretim Materyali ve Eğitim İçeriği Tasarımı Competition Category.
BronzEğitim· 2020
Space Center Öğrenme Oyunu
Client: National Library of Public Information
A' Design Award Bronz Ödülü Winner in Eğitim Category
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The Design
About Space Center Öğrenme Oyunu
Space Center, bir kütüphane girişine kurulmuş, sürükleyici bir öğrenme oyunudur. Oyun, on metre genişliğinde ve 3,8 metre yüksekliğindeki bir duvara yansıtılmaktadır. Çocuklar, bir sınıflandırma gezegeni bulmak için sayı roketleri fırlatır ve böylece kütüphane yolculuğuna başlar. Oyunun sonunda, seçilen sınıflandırma numarasına karşılık gelen kitapların nerede yer aldığını gösteren bir harita belirir. Tasarım, sınıflandırma numaralarının anlamını destekleyici bir atmosferde oyun yoluyla öğretir. Amaç, motivasyonu artırmak ve çocukların kitapları kendi başlarına bulmalarına yardımcı olmaktır.
The Recognition
About the A' Design Award Bronz Ödülü
Space Center Öğrenme Oyunu, A' Design Award Bronz Ödülü kazananıdır; bu, yaratıcılık, buluş gücü ve kurnazlıkla öne çıkan olağanüstü tasarımlara verilen son derece prestijli bir tanınırlıktır. Bronz kazananlar, tasarımcılarının engin deneyimini, hayal gücünü ve becerikliliğini doğrulayan fazlasıyla yetenekli ve çarpıcı biçimde yaratıcı nesnelerdir. Space Center Öğrenme Oyunu, çok itibar gören, hayranlıkla izlenen ve sevilen, dikkat çekici derecede profesyonel ve yenilikçi bir nesne olması beklenir. A' Design Award Bronz Ödülü kazanan bu tasarım, sanat, bilim, tasarım ve teknolojideki en iyi uygulamaları bünyesinde barındırır ve ayrıntıya gösterdiği özenle mükemmeldir. Space Center Öğrenme Oyunu ihtiyaçları muhteşem biçimde karşılar, arzulara dokunur, duyguları büyüler ve merakı çeker.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensions & Packaging
- Width 10m x Height 3.8m after project on a wall
- Tags
- Interaction, Game, Learning game, Education,Immersive
- Production Technology
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Design Challenge
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Research
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiration
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Project Duration
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Operation Flow
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Team Members
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Image Credits
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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