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Best in Black Çoklu Birimli Konut by Fernando Valdez

Best in Black Çoklu Birimli Konut by Fernando Valdez is a highly esteemed winner of the very prestigious 2020 A' Design Award Altın Ödülü in Mimarlık, Bina ve Yapı Tasarımı Competition Category.


AltınMimarlık· 2020

Best in Black Çoklu Birimli Konut

by Fernando Valdez

Client: Valdez Arquitectos

A' Design Award Altın Ödülü Winner in Mimarlık Category

Colors

The Design

About Best in Black Çoklu Birimli Konut

Best in Black, yeni bir tür konut binası yaratmayı amaçlayan bir projedir. Dairelerin iç tasarımı, Meksika mimarisiyle buluşan endüstriyel tasarımı temsil ediyor, seçilen malzemeler ortak alanlarda bir merak duygusu ve dairelere sıcak bir görünüm yansıtacak şekilde tasarlandı, bu temiz, sade bir cepheyle tezat oluşturuyor. Dört cephe, binanın duvarlarını ve pencerelerini oluşturan Tetris oyun şekillerinin rastgele yerleştirilmesinden açıkça esinlenerek, kullanıcı için rahatlık sağlayan aydınlık atmosferler yaratıyor.

The Recognition

About the A' Design Award Altın Ödülü

Best in Black Çoklu Birimli Konut, A' Design Award Altın Ödülü kazananıdır; bu, birinci sınıf, harika ve olağanüstü tasarımlara verilen son derece prestijli bir tanınırlıktır. Altın kazananlar, tasarımcılarının dehasını, bilgeliğini ve ustalığını yansıtan son derece yenilikçi, vizyoner ve göz kamaştırıcı yaratımlardır. Best in Black Çoklu Birimli Konut, eşi görülmemiş değer sunan, çok övülen, çığır açan ve anıtsal bir buluş olması beklenir. A' Design Award Altın Ödülü kazanan bu tasarım, sanat, bilim, tasarım ve teknolojinin sınırlarına büyük fayda sağlayan ve onları ilerleten muhteşem, saygın bir projedir. Best in Black Çoklu Birimli Konut yoğun arzu duyguları yaratır, tutku uyandırır, yaratıcılığı teşvik eder ve bizi cezbeder.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The 19th-floor residential complex Best in Black located in the city of Puebla, Mexico, is a project that aims to create a new kind of residential building. Designing each floor different gave us an opportunity to play with the structure and distribution of the interior spaces, creating atmospheres that generate comfort for the user.
Dimensions & Packaging
Althought each floor and facade had to be different, we generated a singular size for the glass and marble that would be multiplied to create forms following the function of the structure. We managed to fit those singular pieces to generate interesting and clean perspectives
Tags
Architecture, Building, Housing, Tetris, Materials, Facade, Interior, Color
Production Technology
The interior design of the apartments reflects industrial design meeting Mexican architecture, the materials selected like wood, concrete and marble give the space a warm look and through the palate of colors white and black represents the idea of the facade of the interior design.
Design Challenge
This project was an opportunity to blend the private and public, there are nine different kinds of apartments mixed with the structure and the public spaces, this would make the user feel unique. Playing this tetris game as our original idea, we managed to have a balance of comfort and light in our main facade and the living areas.
Research
We researched the typical vertical structures in the city and found that glass was the most common material because views to the volcano and the mountains were a priority, we tried to make a balance between transparency and opacity.
Inspiration
The facade comes from an idea, the brick game. This old version had the same principals of the nowadays popular game but in a old black and gray version. The four facades are clearly inspired in a random placement of the Tetris game shapes forming the walls and windows of the building, meanwhile the dark tones in the materials is based on the abscene of color in that particular old version that the young future architect treasured for years.
Project Duration
The project design started in November 2018 and finished in April 2019 in Puebla, Mexico.
Operation Flow
While selecting the materials, we thought on contrasts, light and darkness, roughness and clearness. As a consequence, the stucture had to be mixed with the natural materials, the columns and beams divide the space depending on its use creating different heights and circulations.
Image Credits
Image #1: Night View, Image #2: Lobby, Image #3: Circulations, Image #4: Amenities, Image #5: Living room

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