Footsync كۆپ ئىقتىدارلىق ئەپ by Carlos Jimenez Garcia is a highly esteemed winner of the very prestigious 2023 A' Design Award ئالتۇن مۇكاپاتى in كۆچمە تېخنولوگىيە، ئەپ ۋە يۇمشاق دېتال لايىھەلەش Competition Category.
ئالتۇنكۆچمە· 2023
Footsync كۆپ ئىقتىدارلىق ئەپ
Client: Chrly Dsign
A' Design Award ئالتۇن مۇكاپاتى Winner in كۆچمە Category
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- Verified Award Winner
- Verify Award Status for #149209
The Design
About Footsync كۆپ ئىقتىدارلىق ئەپ
Footsync بولسا Footlight مەيدانىنىڭ بىر قىسمى بولۇپ ، بىر نەچچە نىشاننى ئەمەلگە ئاشۇرۇش ئۈچۈن ئۆز-ئارا تەسىر كۆرسىتىدىغان چىراغنى ۋاسىتە قىلىپ ، نېرۋا كېسەللىكلىرى ياكى باشقا ئېلېمېنتلار ئارىسىدا يوغان كۆرۈنمە يۈزى پومپىسى يولىنىڭ ئالدىنى ئېلىش ئۈچۈن بىلىش ئويۇنى ئىشلەپ چىقىرىدۇ. Footsync قاچىلاشنى زىيارەت قىلىش مۇمكىن بولمىغاندا Footlight & # 039; مۇندەرىجىسىدىن پايدىلىنىشنىڭ ئېھتىياجىغا جاۋاب قايتۇرىدۇ. ئېستېتىك جەھەتتىن بۇ دېتال «Lightmorphism» دەپ ئاتىلىدىغان بىر خىل كۆرۈنۈشلۈك تىلنى يولغا قويىدۇ ، ئۇ Footlight مەيدانىنىڭ ئەسلىھەلىرىدىكى ئۆز-ئارا چىراغ ئىشلەتكەندە كىشىلەرنىڭ تەجرىبىسىنى يەتكۈزۈشنى مەقسەت قىلىدۇ.
The Recognition
About the A' Design Award ئالتۇن مۇكاپاتى
Footsync كۆپ ئىقتىدارلىق ئەپ A' Design Award ئالتۇن مۇكاپاتىنىڭ غالىبى، بۇ بىرىنچى دەرىجىلىك، ئاجايىپ ۋە ئوتتۇرىغا چىققان لايىھىلەرگە بېرىلىدىغان ئىنتايىن ئابرويلۇق ئېتىراپتۇر. ئالتۇن غالىبلىرى لايىھىلىگۈچىلىرىنىڭ ئىستېداتى، ھېكمىتى ۋە ماھارىتىنى ئەكس ئەتتۈرىدىغان ناھايىتى يېڭىلىقچان، يېراقنى كۆرەر ۋە كۆزنى چاقنىتىدىغان ئىجادىيەتلەردۇر. Footsync كۆپ ئىقتىدارلىق ئەپ ئىلگىرى كۆرۈلمىگەن قىممەت يارىتىدىغان، ناھايىتى ماختالغان، يۈزلىنىش بەلگىلىگۈچى ۋە ئابىدە خاراكتېرلىك ئىختىرا بولۇشى ئۈمىد قىلىنىدۇ. A' Design Award ئالتۇن مۇكاپاتىنى يەڭگەن بۇ لايىھە سەنئەت، ئىلىم-پەن، لايىھە ۋە تېخنىكىنىڭ چېگرالىرىنى زور پايدا بىلەن كېڭەيتىدىغان كۆزنى قاماشتۇرىدىغان، ئىززەتلىك تۈر. Footsync كۆپ ئىقتىدارلىق ئەپ كۈچلۈك ئارزۇ ھېسسىياتى پەيدا قىلىدۇ، قىزغىنلىقنى قوزغايدۇ، ئىجادىيەتنى رىغبەتلەندۈرىدۇ ۋە بىزنى مەپتۇن قىلىدۇ.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Dimensions & Packaging
- The design is responsive, adapting to fit every device and screen.
- Tags
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Production Technology
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Design Challenge
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Research
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Inspiration
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Project Duration
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Operation Flow
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Team Members
- Carlos Jimenez Garcia
- Image Credits
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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