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BlindBox Дерев'яна Гра by Ufuk Bircan Özkan

BlindBox Дерев'яна Гра by Ufuk Bircan Özkan is a highly esteemed winner of the very prestigious 2014 Залізна нагорода A' Design Award in Іграшка Competition Category.


ЗалізоІграшка· 2014

BlindBox Дерев'яна Гра

by Ufuk Bircan Özkan

Client: Ufuk Bircan Özkan

Залізна нагорода A' Design Award Winner in Іграшка Category

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The Design

About BlindBox Дерев'яна Гра

BlindBox - це дерев'яна гра, яка поєднує головоломки з іграми на пам’ять і підсилює такі почуття, як слух та дотик. Це покрокова гра для двох гравців. Гравець, який збирає свій власний мармур, перш ніж виграє інший гравець. Горизонтальні ящики переміщуються гравцями, щоб вирівняти отвори посередині них, щоб створити вертикальні доріжки, щоб мармур падав. Гра вимагає можливостей стратегічного мислення для блокування опонента, гарної пам’яті для правильних рухів і великої уваги, щоб з’ясувати, де ваш мармур рухається до.

The Recognition

About the Залізна нагорода A' Design Award

BlindBox Дерев'яна Гра є переможцем Залізної нагороди A' Design Award — престижного визнання, що присуджується добрим дизайнам, які відповідають професійним і промисловим вимогам, що очікуються від добре спроєктованих творінь. Переможці Залізної нагороди демонструють велику майстерність, високу спеціалізацію, експертне розуміння та творчу спроможність своїх творців. Очікується, що BlindBox Дерев'яна Гра буде високо цінованим, улюбленим і обожнюваним творінням, практичним та інноваційним. Цей дизайн-переможець Залізної нагороди A' Design Award інтегрує найкращі галузеві практики та має компетентні технічні характеристики, пов'язані з практичним знанням і талантом. BlindBox Дерев'яна Гра поважається за ретельність і розроблений для надання покращень якості життя, які допомагають зробити світ кращим.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimensions & Packaging
Proposed package dimensions are mm x mm x mm
Tags
wood, game, puzzle, maze, turn based, marbles, sound
Production Technology
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Design Challenge
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Research
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspiration
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Project Duration
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Operation Flow
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Image Credits
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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