Reamember موبائل ایپلیکیشن by Tianyi Qi is a highly esteemed winner of the very prestigious 2022 A' Design Award کانسی انعام in موبائل ٹیکنالوجیز، ایپلیکیشنز اور سافٹ ویئر ڈیزائن Competition Category.
کانسیموبائل· 2022
Reamember موبائل ایپلیکیشن
by Tianyi Qi
Client: Tianyi Qi
A' Design Award کانسی انعام Winner in موبائل Category
Verified Award Winner
Verify Award Status for #140870The Design
About Reamember موبائل ایپلیکیشن
ری میمبر (Reamember) ایک موبائل ایپلیکیشن ہے جو زبان سیکھنے والوں کے لیے ڈیزائن کی گئی ہے۔ یہ ایپلیکیشن مطالعے کے بہاؤ میں خلل ڈالے بغیر مطالعے کی فہم اور ذخیرۂ الفاظ کی تعمیر کو باہم جوڑتی ہے۔ ریڈنگ ٹیب پر صارفین ایسا آن لائن مواد پاتے ہیں جو ان کی دلچسپیوں سے مطابقت رکھتا ہے۔ ایک مربوط ڈکشنری مطالعے کے دوران نامانوس الفاظ کے معنی ظاہر کرتی ہے۔ منتخب کیے گئے الفاظ ایک ورڈ بک میں محفوظ ہو جاتے ہیں، جہاں ہر اندراج تفصیلات اور اصل مضمون کا حوالہ دکھاتا ہے۔ روزانہ کی مختصر آزمائشیں (کوئز) الفاظ سیکھنے میں معاونت کرتی ہیں۔ ایک کمیونٹی ٹیب دیگر صارفین کی جانب سے شیئر کیے گئے مضامین اور تعلیمی وسائل پیش کرتا ہے۔
The Recognition
About the A' Design Award کانسی انعام
Reamember موبائل ایپلیکیشن A' Design Award کانسی انعام کا فاتح ہے، جو ان ممتاز ڈیزائنز کو دیا جانے والا انتہائی باوقار اعتراف ہے جو تخلیقی صلاحیت، چالاکی اور ذہانت سے پہچانے جاتے ہیں۔ کانسی کے فاتحین نہایت ماہرانہ اور حیرت انگیز طور پر تخلیقی نمونے ہیں جو اپنے ڈیزائنرز کے وسیع تجربے، تخیل اور ذہانت کی تصدیق کرتے ہیں۔ Reamember موبائل ایپلیکیشن سے توقع کی جاتی ہے کہ وہ ایک نہایت قدر کی جانے والی، سراہی جانے والی اور عزیز شے ہوگا جو قابل ذکر حد تک پیشہ ورانہ اور جدید ہے۔ A' Design Award کانسی انعام جیتنے والا یہ ڈیزائن فن، سائنس، ڈیزائن اور ٹیکنالوجی میں بہترین طریقوں کو شامل کرتا ہے اور تفصیلات پر توجہ میں ممتاز ہے۔ Reamember موبائل ایپلیکیشن ضروریات کو خوبصورتی سے پورا کرتا، خواہشات کو چھوتا، جذبات کو مسحور کرتا اور تجسس کو اپیل کرتا ہے۔
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Reamember is a mobile application crafted to let language learners have a smooth flow while reading content with unfamiliar words and learn these words afterward. It aims to bridge reading comprehension and vocabulary building, these two aspects of language learning, in a noninterfering way and ultimately create a holistic learning experience for users.
- Dimensions & Packaging
- The app is designed for iOS systems.
- Tags
- Learning, Language, Application, Reading, Browser, Wordbook
- Production Technology
- The key technical components of the app are the browser and dictionary. Besides these, the app should be able to auto-update content on the "Community" tab.
- Design Challenge
- I was struggling with the value proposition of the application, as it sits in between a browser, vocabulary building, and reading. I eventually decided to define it as a "language learning tool", to capture the holistic learning experience it provides to users.
- Research
- 5 interviews were conducted with English learners about their English reading habits, problems, and coping strategies. Key findings are:
1. Unfamiliar words is one of the bigger challenge English learners face while reading.
2. All participants commented that being too focused on unfamiliar words will break their reading flow. They might need to read one piece of content multiple times to understand.
3. If readers can get just enough information(the meaning of the word in their native language) about a word immediately, a good reading flow can be maintained. - Inspiration
- In the very first days after I came to the US, I experienced a lot of language and cultural challenges. I tried to read more news and cultural content, dominantly on my mobile phone, to cope with these 2 challenges at the same time. I couldn't get into a good reading flow because of the unfamiliar words in the text. However, when I focused too much on the unfamiliar words, I would lose the reading flow as well. This experience inspired me to design this app.
- Project Duration
- The project started in May 2020 and finished in July 2020, in New York City.
- Operation Flow
- On the "Reading" tab, a user can easily find online content that appeals to their reading interest. An embedded dictionary allows them to check out unfamiliar words while reading. They can add these words to the wordbook and learn them later. After the words are collected from articles, they will be stored in the "Wordbook", where a user can check the details of the words and see the source. A user needs to take daily pop quizzes to "learn" words. Once a user completes 3 tests for 1 word, it will become a "learned" word. On the "Community" tab, a user can explore articles and other learning resources shared by other users.
- Image Credits
- Image #1:
Photographer by Spencer Davis on Unsplash;
Photographer by Melissa McGovern on Unsplash;
Photographer by Obi - @pixel6propix on Unsplash;
Photographer Jeremy Yap on Unsplash;
Photographer Sincerely Media on Unsplash;
Photographer ELLA DON on Unsplash;
Photographer Matthias Heyde on Unsplash;
Image #2:
Photographer by Spencer Davis on Unsplash;
Photographer by Melissa McGovern on Unsplash;
Photographer by Obi - @pixel6propix on Unsplash;
Image #3:
Photographer Photo by Obi - @pixel6propix on Unsplash;
Image #5:
Photographer Jeremy Yap on Unsplash;
Photographer Sincerely Media on Unsplash;
Photographer ELLA DON on Unsplash;
Photographer Matthias Heyde on Unsplash;
Photographer by Melissa McGovern on Unsplash;
Sponsored
Explore Beyond Designers.org
Discover products, services and opportunities from our advertising partners.
More to Explore
Related Designs
Explore more award-winning designs from the same category, selected by merit.