Tactile Enrichment فِجٹ ٹوائے (بےچینی دور کرنے والے کھلونے) by Ruoyou Zhou is a highly esteemed winner of the very prestigious 2026 A' Design Award آہنی انعام in کھلونے، گیمز اور مشغلے کی مصنوعات ڈیزائن Competition Category.
لوہاکھلونا· 2026
Tactile Enrichment فِجٹ ٹوائے (بےچینی دور کرنے والے کھلونے)
by Ruoyou Zhou
Client: Ruoyou Zhou
A' Design Award آہنی انعام Winner in کھلونا Category
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The Design
About Tactile Enrichment فِجٹ ٹوائے (بےچینی دور کرنے والے کھلونے)
ٹیکٹائل اینرچمنٹ فِجٹ کھلونوں کا ایک سلسلہ ہے جو لمس کی حس پر مرکوز ہے۔ اس سلسلے میں پانچ مکعب شامل ہیں، جن میں سے ہر ایک کی پیمائش 50 در 50 در 50 ملی میٹر ہے۔ ہر مکعب ایک ہی مادے سے بنایا گیا ہے: مٹی، چمڑا، دھات، لکڑی یا کپڑا۔ تینوں ابعاد پر مشتمل ایک ہی نقش پانچوں مکعبوں پر لاگو کیا گیا ہے، تاکہ مواد کے درمیان فرق ہاتھ سے محسوس کیا جا سکے۔ ہر مادے کا وزن، درجہ حرارت اور خوشبو مختلف ہے۔ ان مکعبوں کو اُس وقت بھی تھاما اور اُن سے کھیلا جا سکتا ہے جب آنکھیں مصروف ہوں اور ہاتھ فارغ ہوں۔ مقصد یہ ہے کہ بصارت پر انحصار کم کیا جائے اور روزمرہ کے تجربے میں لمس کو زیادہ بڑا کردار دیا جائے۔
The Recognition
About the A' Design Award آہنی انعام
Tactile Enrichment فِجٹ ٹوائے (بےچینی دور کرنے والے کھلونے) A' Design Award آہنی انعام کا فاتح ہے، جو ان اچھے ڈیزائنز کو دیا جانے والا باوقار اعتراف ہے جو اچھی طرح ڈیزائن کی گئی تخلیقات سے متوقع پیشہ ورانہ اور صنعتی تقاضوں کو پورا کرتے ہیں۔ آہنی انعام کے فاتحین اپنے تخلیق کاروں کی عظیم مہارت، اعلیٰ تخصص، ماہرانہ فہم اور تخلیقی صلاحیت کو ظاہر کرتے ہیں۔ Tactile Enrichment فِجٹ ٹوائے (بےچینی دور کرنے والے کھلونے) سے توقع کی جاتی ہے کہ وہ ایک نہایت قدر کی جانے والی، سراہی جانے والی اور عزیز تخلیق ہوگا جو عملی اور جدید ہے۔ A' Design Award آہنی انعام جیتنے والا یہ ڈیزائن صنعت کے بہترین طریقوں کو یکجا کرتا ہے اور مہارت اور ہنر سے جڑی ہوئی قابل تکنیکی خصوصیات رکھتا ہے۔ Tactile Enrichment فِجٹ ٹوائے (بےچینی دور کرنے والے کھلونے) اپنی باریک بینی کی وجہ سے قابل احترام ہے اور معیار زندگی کی ایسی بہتری فراہم کرنے کے لیے ڈیزائن کیا گیا ہے جو دنیا کو ایک بہتر جگہ بنانے میں مدد دیتی ہے۔
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
- Dimensions & Packaging
- 50 × 50 × 50 mm .five pieces.
- Tags
- Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
- Production Technology
- Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
- Design Challenge
- The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
- Research
- This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
- Inspiration
- In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
- Project Duration
- In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
- Operation Flow
- These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.
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