Egor Signiienko tomonidan yaratilgan Morok Ijtimoiy-deduksiya o'yini kartalari — O'yinchoqlar, O'yinlar va Hobbi Mahsulotlari Dizayni tanlov toifasida nufuzli 2021 A' Design Award Bronza Mukofoti mukofotining yuqori baholangan g'olibidir.
BronzaO'yinchoq· 2021
Morok Ijtimoiy-deduksiya o'yini kartalari
muallif: Egor Signiienko
Mijoz: Egor Signiienko
O'yinchoq toifasida A' Design Award Bronza Mukofoti g'olibi
Tasdiqlangan mukofot g'olibi
#117375 uchun mukofot holatini tasdiqlashDizayn
Morok Ijtimoiy-deduksiya o'yini kartalari haqida
Morok - mashhur Bo'riodamlar deduksiya o'yinining yangi vizual hikoyasi. O'yinchilar Inkvizitsiya yoki Vabo Doktori rolini o'ynashlari yoxud Yapon jinlari tomonidan egallanishlari mumkin. Kartalar uslubi sirli Tarot kartalaridan ilhomlangan bo'lib, ezoterik va okkult ramzlarni o'z ichiga oladi. U ekspressionistik uslubda 3D grafika, klassik san'at materiallari hamda qadimiy devoriy rasmlar va o'ymalarning stilizatsiyasi qo'llanilgan holda yaratilgan. Ezoterik uslubni saqlab qolish uchun kartalar o'lchami Tarot o'lchamiga teng qilib tanlangan. O'yin to'liq rangli chop etish, UV lak va folga qo'llangan kartondan yasalgan, shuning uchun u ajoyib sovg'a bo'lishi mumkin.
Tan olinish
A' Design Award Bronza Mukofoti haqida
Morok Ijtimoiy-deduksiya o'yini kartalari A' Design Award Bronza Mukofotining g‘olibi bo‘lib, bu ijodkorlik, zukkolik va topqirlik bilan ajralib turuvchi a’lo dizaynlarga beriladigan o‘ta nufuzli e’tirofdir. Bronza g‘oliblari o‘z dizaynerlarining keng tajribasi, tasavvuri va topqirligini tasdiqlovchi juda mohir va hayratlanarli darajada ijodiy buyumlardir. Morok Ijtimoiy-deduksiya o'yini kartalari yuqori qadrlanadigan, hayrat bilan qaraladigan va suyukli, diqqatga sazovor darajada kasbiy va innovatsion buyum bo‘lishi kutiladi. A' Design Award Bronza Mukofotini qo‘lga kiritgan ushbu dizayn san’at, fan, dizayn va texnologiyadagi eng yaxshi amaliyotlarni o‘zida mujassam etadi va tafsilotlarga e’tibori bilan a’lodir. Morok Ijtimoiy-deduksiya o'yini kartalari ehtiyojlarni go‘zal qondiradi, istaklarga tegadi, tuyg‘ularni maftun etadi va qiziqishni jalb qiladi.
Dizayn ortida
Press-kit
Dizayner tomonidan taqdim etilgan kreditlar, jamoa a'zolari va texnik tafsilotlar.
- Noyob xususiyatlar
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- O'lchamlar va qadoqlash
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Teglar
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Ishlab chiqarish texnologiyasi
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Dizayn muammosi
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Tadqiqot
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Ilhom
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Loyiha muddati
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Ish jarayoni
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Rasm mualliflari
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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