Ruoyou Zhou tomonidan yaratilgan Tactile Enrichment Fidjet o'yinchoqlari — O'yinchoqlar, O'yinlar va Hobbi Mahsulotlari Dizayni tanlov toifasida nufuzli 2026 A' Design Award Temir Mukofoti mukofotining yuqori baholangan g'olibidir.
TemirO'yinchoq· 2026
Tactile Enrichment Fidjet o'yinchoqlari
muallif: Ruoyou Zhou
Mijoz: Ruoyou Zhou
O'yinchoq toifasida A' Design Award Temir Mukofoti g'olibi
Tasdiqlangan mukofot g'olibi
#182261 uchun mukofot holatini tasdiqlashDizayn
Tactile Enrichment Fidjet o'yinchoqlari haqida
Tactile Enrichment — teginish hissiga e'tibor qaratadigan fidjet o'yinchoqlari seriyasidir. Seriya beshta kubdan iborat bo'lib, har birining o'lchami 50 x 50 x 50 millimetrni tashkil etadi. Har bir kub yagona materialdan tayyorlangan: loy, teri, metall, yog'och yoki mato. Barcha beshta kubga bir xil uch o'lchamli naqsh tushirilgan, shu tufayli materiallar orasidagi farqni qo'l bilan his qilish mumkin. Har bir material turli og'irlik, harorat va hidga ega. Ko'zlar band va qo'llar bo'sh bo'lgan paytda kublarni ushlab, ular bilan o'ynash mumkin. Maqsad — ko'rish qobiliyatiga bog'liqlikni kamaytirish va kundalik tajribada teginish hissiga kattaroq o'rin berishdir.
Tan olinish
A' Design Award Temir Mukofoti haqida
Tactile Enrichment Fidjet o'yinchoqlari A' Design Award Temir Mukofotining g‘olibi bo‘lib, bu yaxshi loyihalangan ijodlardan kutiladigan kasbiy va sanoat talablariga javob beradigan yaxshi dizaynlarga beriladigan nufuzli e’tirofdir. Temir g‘oliblari o‘z yaratuvchilarining katta mahorati, yuksak ixtisosligi, mutaxassis tushunchasi va ijodiy salohiyatini namoyon etadi. Tactile Enrichment Fidjet o'yinchoqlari yuqori qadrlanadigan, hayrat bilan qaraladigan va suyukli, amaliy hamda innovatsion ijod bo‘lishi kutiladi. A' Design Award Temir Mukofotini qo‘lga kiritgan ushbu dizayn soha eng yaxshi amaliyotlarini uyg‘unlashtiradi va bilim hamda iste’dod bilan bog‘langan layoqatli texnik xususiyatlarga ega. Tactile Enrichment Fidjet o'yinchoqlari puxtaligi uchun hurmatga sazovor bo‘lib, dunyoni yaxshiroq joyga aylantirishga yordam beradigan hayot sifatini yaxshilashni taqdim etish uchun loyihalangan.
Dizayn ortida
Press-kit
Dizayner tomonidan taqdim etilgan kreditlar, jamoa a'zolari va texnik tafsilotlar.
- Noyob xususiyatlar
- We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
- O'lchamlar va qadoqlash
- 50 × 50 × 50 mm .five pieces.
- Teglar
- Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
- Ishlab chiqarish texnologiyasi
- Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
- Dizayn muammosi
- The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
- Tadqiqot
- This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
- Ilhom
- In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
- Loyiha muddati
- In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
- Ish jarayoni
- These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.
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