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BlindBox Yog'och by Ufuk Bircan Özkan

BlindBox Yog'och by Ufuk Bircan Özkan is a highly esteemed winner of the very prestigious 2014 A' Design Award Temir Mukofoti in O'yinchoqlar, O'yinlar va Hobbi Mahsulotlari Dizayni Competition Category.


TemirO'yinchoq· 2014

BlindBox Yog'och

by Ufuk Bircan Özkan

Client: Ufuk Bircan Özkan

A' Design Award Temir Mukofoti Winner in O'yinchoq Category

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Verified Award Winner

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Colors

The Design

About BlindBox Yog'och

BlindBox - bu yog'och o'yin, bu jumboqlarni xotira o'yinlari bilan birlashtirgan va eshitish va teginish kabi hislarni kuchaytiradi. Bu ikki o'yinchi uchun navbatga asoslangan o'yin. Boshqa o'yinchi g'alaba qozonishidan oldin o'z marmarini yig'gan o'yinchi. O'yinchilar gorizontal tortmachalarni marmarning yiqilib tushishi uchun vertikal yo'llarni yaratish uchun o'rtadagi teshiklarni tekislash uchun harakatga keltiradilar. O'yin raqibingizni blokirovka qilish uchun strategik fikrlash qobiliyatini, to'g'ri harakatlar uchun yaxshi xotira va sizning qaerda ekanligingizni aniqlash uchun yuqori e'tiborni talab qiladi. marmar ko'chib o'tadi.

The Recognition

About the A' Design Award Temir Mukofoti

BlindBox Yog'och A' Design Award Temir Mukofotining g‘olibi bo‘lib, bu yaxshi loyihalangan ijodlardan kutiladigan kasbiy va sanoat talablariga javob beradigan yaxshi dizaynlarga beriladigan nufuzli e’tirofdir. Temir g‘oliblari o‘z yaratuvchilarining katta mahorati, yuksak ixtisosligi, mutaxassis tushunchasi va ijodiy salohiyatini namoyon etadi. BlindBox Yog'och yuqori qadrlanadigan, hayrat bilan qaraladigan va suyukli, amaliy hamda innovatsion ijod bo‘lishi kutiladi. A' Design Award Temir Mukofotini qo‘lga kiritgan ushbu dizayn soha eng yaxshi amaliyotlarini uyg‘unlashtiradi va bilim hamda iste’dod bilan bog‘langan layoqatli texnik xususiyatlarga ega. BlindBox Yog'och puxtaligi uchun hurmatga sazovor bo‘lib, dunyoni yaxshiroq joyga aylantirishga yordam beradigan hayot sifatini yaxshilashni taqdim etish uchun loyihalangan.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimensions & Packaging
Proposed package dimensions are mm x mm x mm
Tags
wood, game, puzzle, maze, turn based, marbles, sound
Production Technology
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Design Challenge
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Research
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspiration
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Project Duration
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Operation Flow
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Image Credits
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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