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Opurgimize Abá Ìbáṣepọ̀ Eré Fídíò láti ọwọ́ Ni Zhen

Opurgimize Abá Ìbáṣepọ̀ Eré Fídíò láti ọwọ́ Ni Zhen jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2024 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ojú-ìbáṣepọ̀, Ìbáṣepọ̀ àti Ìrírí Olùlò.


IrinOjú-ìbáṣepọ̀· 2024

Opurgimize Abá Ìbáṣepọ̀ Eré Fídíò

látọ̀wọ́ Ni Zhen

Oníbàárà: Ni Zhen

Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ojú-ìbáṣepọ̀

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Àpẹrẹ Náà

Nípa Opurgimize Abá Ìbáṣepọ̀ Eré Fídíò

Ó jẹ́ eré àṣeyọrí sàyẹ́ǹsì-àrékérekè tó yàtọ̀, tó ń gbé àwọn oṣeré lọ sí ọjọ́ iwájú tí kò dára tó jẹ́ ti àtúnṣe jíìnì àti pínpín àwùjọ. Nínú agbègbè ọjọ́ iwájú yìí, àwọn oṣeré ń ṣe bí ẹni pàtàkì tó ń rìn ayé tó pín láàárín àwọn ọlọ́lá tó ní ìtúnbọ̀ jíìnì àti àwọn tálákà tí jíìnì kò ṣe dára fún. Ohun tó ṣe pàtàkì sí àpẹrẹ eré náà ni abá ìbáṣepọ̀ olùlò tó wà lórí ọ̀pọ̀ ẹ̀rọ, tó ń pèsè fún oríṣiríṣi ìfẹ́ eré, tó sì ń rí i dájú pé ó wà ní ìlànà lórí oríṣiríṣi ẹ̀rọ. Ó ń fúnni ní ìrírí eré tó jinlẹ̀ tó ń ṣe ìpenijà fún àwọn oṣeré láti ṣàwárí ayé sàyẹ́ǹsì-àrékérekè yìí.

Ìdánimọ̀ Náà

Nípa Àmì-ẹ̀yẹ Irin A' Design Award

Opurgimize Abá Ìbáṣepọ̀ Eré Fídíò jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé Opurgimize Abá Ìbáṣepọ̀ Eré Fídíò yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún Opurgimize Abá Ìbáṣepọ̀ Eré Fídíò nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.

Lẹ́yìn Àpẹrẹ Náà

Àkójọ Ìròyìn

Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.

Àwọn Ohun Àkànṣe
The goal of Opurgimize's UI design is cross-platform adaptability, ensuring seamless usability across consoles like Xbox or PlayStation, laptops, iPhones, Macs, and Pixel smartphones. This entails creating a responsive design that transitions effortlessly between various screen sizes, resolutions, and input methods while maintaining consistency and usability. The aim is to broaden the game's audience and deliver an optimal gaming experience on any device.
Ìwọ̀n àti Àpò
Specifications: Opurgimize supports cross-platform compatibility, playable on consoles (Xbox, PlayStation), laptops, iPhones, Macs, and Pixel smartphones.
Dimensions: Digital download or physical disc.
Package: Available as digital download via online platforms or physical copies sold in retail stores.
Technical Properties: Requires minimum system requirements for each platform; optimized for smooth performance and responsive UI across devices.
Àwọn Àkọlé
UI, UX, video game, game design, motion design, trailer, typeface, logo
Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
Opurgimize utilizes cutting-edge game engines like Unity or Unreal Engine, alongside responsive frameworks like Bootstrap or React Native for UI/UX design. Cloud-based services enable seamless data synchronization and multiplayer functionality. Continuous iteration and testing refine performance for an immersive cross-platform gaming experience.
Ìpèníjà Àpèsè
The toughest part was finding a way to make gamers happy while dealing with the limits of our technology. We had to figure out how to include cool gaming features without making the phone too big or draining its battery too fast. Inside our team, we looked at how phones were designed in the past to help us decide. Outside, we had to keep up with new tech and follow the rules about privacy and data.
Ìwádìí
Type of Research: Design Research
Research Objectives: To understand user preferences in smartphone design for gaming.
Methodology: Conducted surveys, interviews, and gaming sessions to gather data.
Data Collection and Research Tools Used: Utilized online survey platforms, interview guides, and gaming consoles.
Participants or Experiments: Recruited smartphone users and gamers from diverse demographics.
Results: Identified preferences for larger screens, higher resolution, and enhanced processing power for optimal gaming experience.
Insights and Impacts: Insights influenced smartphone design to prioritize gaming features, resulting in improved user satisfaction and engagement.
Effect of the Research in Real-Life Phenomena: Enhanced gaming features in smartphones contribute to increased enjoyment and immersion for users, impacting both individual gaming experiences and the gaming industry as a whole.
Ìmísí
I am inspired by classic science fiction literature, movies, and games that spark my imagination and guide me in creating my science fiction world. Science fiction is often a vehicle for exploring complex social, political, and ethical issues. My games are inspired by the desire to explore and comment on contemporary issues through a futuristic lens. I was also inspired by Mr. Michael Wersheim Beresin, a talented 3D artist, and I used his 3D characters as robots for my projects.
Àkókò Iṣẹ́ Àkànṣe
The project started in September 2022 in the Bay Area and finished in March 2024 in Martinez.
Ìlànà Ìṣiṣẹ́
Operation/Flow/Interaction: Players navigate Opurgimize's menu to access game modes. They customize characters and loadouts. During gameplay, they interact with the environment, NPCs, and other players using standard controls. The flow seamlessly transitions between exploration, combat, and story-driven events for an immersive experience across platforms.
Àwọn Ìwé-ẹ̀rí Ohun-Ìmọ̀
Copyright: Ni Zhen (Visual Designer)
Copyright: Michael Wersheim Beresin (3D Character Artist)
Àwọn Ọmọ Ẹgbẹ́
Ni Zhen
Ìfọwọ́sí Àwòrán
Image #1: Visual Designer Ni Zhen, iPad UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #2: Visual Designer Ni Zhen, iMac UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #3: Visual Designer Ni Zhen, Pixel product's UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #4: Visual Designer Ni Zhen, Macbook UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #5: Visual Designer Ni Zhen, iWatch UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin

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