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Unream 灯具 by Jiani Zeng and Honghao Deng
Unream 灯具 by Jiani Zeng and Honghao Deng
Unream 灯具 by Jiani Zeng and Honghao Deng
Unream 灯具 by Jiani Zeng and Honghao Deng
Unream 灯具 by Jiani Zeng and Honghao Deng

铂金 3D打印 · 2020

Unream 灯具

by Jiani Zeng and Honghao Deng

  • A' Design Award 铂金奖 2020 in 3D打印
  • CLIENT: MIT HCI Engineering Group
  • Estimated Number of Design Views: 1,399,246
  • Verification code F2E45DF01F · Verify this award
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About Unream 灯具

Unream 是一款采用多材料体素3D打印技术制作的灯具。其表面覆盖着与色彩内容一同打印成型的柱镜透镜结构。Unream 在不同视角下呈现出不同的色彩,因此当人们经过时,物体仿佛在展示一幅动态影像。这款灯具在白昼是一件陈设物件,在夜晚则成为光源。其高度为220毫米,宽度为100毫米。一套计算化工作流程为每一个体素赋予相应的材料属性,从而实现了在自由曲面上呈现光学纹理的效果。

About the A' Design Award 铂金奖

Unream 灯具是 A' Design Award 铂金奖得主,这是授予真正卓越、优雅和宏伟设计的极具声望的认可。铂金奖得主是创造的奇迹,是智力创造力极限的见证,展现出其设计师无与伦比的专业精神和天才。这些设计被期待成为定义一个时代的美学、造福社会、并拓展艺术、科学、设计和技术边界的最负盛名的作品。Unream 灯具展现出超凡脱俗的卓越水准,以其有益而宝贵的特质毫无疑问地让世界变得更美好。Unream 灯具是一件赢得 A' Design Award 铂金奖的作品,它唤起欲望,启发人心,令人愉悦,并迸发出巨大的喜悦。

Press Kit

Unique Properties
Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
Dimensions & Packaging
Height: 220 mm * Width: 100mm
Tags
3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
Production Technology
Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
Design Challenge
Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
Research
Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
Inspiration
There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
Project Duration
The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
Operation Flow
When walking pass the object, it looks like a digital screen with ambient animation.
Patents
Copyrights belong to Jiani Zeng and Honghao Deng, 2020
Image Credits
Jiani Zeng

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