设计师 Egor Signiienko 的作品 Morok 社交推理游戏卡牌 荣获了极具声望的 2021 A' Design Award 铜奖,竞赛类别为玩具、游戏与业余爱好产品设计。
铜玩具· 2021
Morok 社交推理游戏卡牌
设计师: Egor Signiienko
客户: Egor Signiienko
玩具类别A' Design Award 铜奖获奖者
已验证的获奖者
验证 #117375 的获奖状态设计作品
关于 Morok 社交推理游戏卡牌
Morok是著名推理游戏狼人杀的全新视觉演绎。玩家可以扮演宗教裁判所或瘟疫医生的角色,也可能被日本妖怪附身。卡牌风格受神秘塔罗牌启发,融入了神秘学和神秘主义符号。采用表现主义手法创作,结合3D图形技术、经典艺术材料以及古代壁画和版画的风格化处理。为保持神秘学风格,卡牌尺寸特别选用与塔罗牌相同的规格。该游戏采用全彩印刷纸板制作,配有UV光油和烫金工艺,堪称精美的礼品之选。
荣誉认可
关于A' Design Award 铜奖
Morok 社交推理游戏卡牌是 A' Design Award 铜奖得主,这是授予以创造力、独创性和敏锐见长的杰出设计的极具声望的认可。铜奖得主是技艺娴熟、创意惊人的作品,印证了其设计师丰富的经验、想象力与机智。预计Morok 社交推理游戏卡牌将成为一件备受推崇、令人钦佩且被珍爱的物品,兼具显著的专业性与创新性。这件赢得 A' Design Award 铜奖的设计融入艺术、科学、设计和技术领域的最佳实践,并因注重细节而出类拔萃。Morok 社交推理游戏卡牌出色地满足需求,触动渴望,迷住情感,并吸引好奇心。
设计幕后
媒体资料包
由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- 尺寸与包装
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - 标签
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- 生产技术
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- 设计挑战
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- 研究
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- 灵感
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- 项目周期
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- 操作流程
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- 图片版权
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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