设计师 Zheng Xu 的作品 Panda 模块化攀岩墙 荣获了极具声望的 2022 A' Design Award 铜奖,竞赛类别为体育用品、健身与休闲器材设计。
铜体育用品· 2022
Panda 模块化攀岩墙
设计师: Zheng Xu
客户: Zhejiang University
体育用品类别A' Design Award 铜奖获奖者
已验证的获奖者
验证 #136329 的获奖状态设计作品
关于 Panda 模块化攀岩墙
Panda是一套专为儿童家庭使用而设计的模块化攀岩墙系统。该系统由三部分组成:定制木质墙体框架、可互换的攀爬岩点模块以及互动投影。每个岩点模块尺寸为192×172×100毫米,采用ABS塑料外壳,岩点可选木质或玻璃纤维材质。模块通过可移动滑块与框架连接,因而能够快速变换位置。儿童通过触摸投影画面或岩点进行游戏,系统会以声音、灯光或动作作出回应。该设计旨在持续激发儿童对室内攀岩的兴趣。
荣誉认可
关于A' Design Award 铜奖
Panda 模块化攀岩墙是 A' Design Award 铜奖得主,这是授予以创造力、独创性和敏锐见长的杰出设计的极具声望的认可。铜奖得主是技艺娴熟、创意惊人的作品,印证了其设计师丰富的经验、想象力与机智。预计Panda 模块化攀岩墙将成为一件备受推崇、令人钦佩且被珍爱的物品,兼具显著的专业性与创新性。这件赢得 A' Design Award 铜奖的设计融入艺术、科学、设计和技术领域的最佳实践,并因注重细节而出类拔萃。Panda 模块化攀岩墙出色地满足需求,触动渴望,迷住情感,并吸引好奇心。
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由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- Panda is a rich interactive children's home climbing system, which includes three components: a customized wall frame, interchangeable handholds modules, and interactive projection, allowing children to experience rich and fun interactive climbing games at home without leaving home. Compared with traditional climbing walls, its rock point module is easier to install and adjust on the one hand, and on the other hand, it can maintain children's interest in sports with interactive games.
- 尺寸与包装
- Handholds module size:192mmx172mmx100mm
- 标签
- Modular Design,Rock Climbing Wall
- 生产技术
- The wall frame is made of wood as the main material, the shell of the handholds module is made of ABS plastic through injection molding process, the handholds itself has two different materials of wood and fiberglass for users to choose.In addition, the interactive game in the demo was developed by team members in Unity, but has not been tested in an interactive projector due to lack of equipment.
- 设计挑战
- In this project, we spent a lot of energy to explore a method that can quickly adjust the position of the rock point and ensure safety. The team members had previously considered tenon-and-mortise structure, electromagnetic connection and other methods, and carried out prototype production and testing, and finally The connection between the module and the wall frame was chosen by means of a live block.
- 研究
- After determining the project selection, the team visited 4 climbing venues in Hangzhou, interviewed climbing instructors and parents of 3 children to initially understand the actual needs of the target users. Then, the team members conducted a questionnaire survey in a climbing enthusiast platform through random sampling, and 182 valid questionnaires were collected. Based on this, user portraits and user journey maps were drawn, and finally, the demand transformation of pain points was completed.
- 灵感
- Rock climbing not only helps promote children's brain development, but also can coordinate the whole body, many parents want to add the corresponding facilities for children at home. However, the traditional home climbing wall disassembly and installation process is complicated and not enough playability, children easily lose interest. Therefore, the team wanted to integrate projection-based interactive games into the climbing process and modularize the traditional wall to solve this problem.
- 项目周期
- The project started in August 2020 and finished in October 2021 in Hangzhou, and was exhibited in Shanghai UXD Award in December 2021.
- 操作流程
- In order to use panda to experience indoor rock climbing, the user needs to measure the wall size and determine the wall design, and after the wall frame is completed, the installation and commissioning will be carried out by a person. panda provides users with a variety of different types of games, in the process of playing, children can interact with the wall by swinging limbs, touching the projection or rock point, while different types of modules will also provide different feedback through sound, light effects or expansion. light effects or stretching to provide different feedback.
- 团队成员
- Zheng Xu
Xichen Li
Jintao Nie
Jiayan Zheng
Yihan Liu
Hang Li
Fangwei Xu
Cheng Peng
Cheng Yao
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