Skip to content
Footsync 多功能应用程序 by Carlos Jimenez Garcia
Footsync 多功能应用程序 by Carlos Jimenez Garcia
Footsync 多功能应用程序 by Carlos Jimenez Garcia
Footsync 多功能应用程序 by Carlos Jimenez Garcia
Footsync 多功能应用程序 by Carlos Jimenez Garcia

金 移动 · 2023

Footsync 多功能应用程序

by Carlos Jimenez Garcia

  • A' Design Award 金奖 2023 in 移动
  • CLIENT: Chrly Dsign
  • Estimated Number of Design Views: 634,034
  • Verification code 1D59CD7AEE · Verify this award
Email this page

Colors

About Footsync 多功能应用程序

Footsync 是 Footlight Square 的一部分,该项目将交互式灯光作为媒介来实现多个目标,制作认知游戏以防止神经系统疾病或巨型界面泵轨道等元素的出现。 Footsync 满足了在无法访问安装时从 Footlight 目录中受益的需求。从美学上讲,该应用程序实现了为该项目开发的视觉语言,称为 Lightmorphism,旨在传达人们在 Footlight Square 设施中使用交互式灯光时获得的体验。

About the A' Design Award 金奖

Footsync 多功能应用程序是 A' Design Award 金奖得主,这是授予一流、绝妙而杰出设计的极为崇高的认可。金奖得主是极具创新、极富远见且璀璨夺目的创作,反映出其设计师的天才、智慧与才干。预计Footsync 多功能应用程序将成为一项备受赞誉、引领潮流、气势恢宏的发明,带来前所未有的价值。这件赢得 A' Design Award 金奖的设计是一个壮观而受人敬重的项目,极大地造福并拓展艺术、科学、设计和技术的边界。Footsync 多功能应用程序激起强烈的渴望,唤起激情,鼓励创造力,令我们着迷。

Press Kit

Unique Properties
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Dimensions & Packaging
The design is responsive, adapting to fit every device and screen.
Tags
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Production Technology
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Design Challenge
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Research
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Inspiration
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Project Duration
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Operation Flow
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Image Credits
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

Related Designs

View All

Good Design Deserves Great Recognition

Nominate Your Work for the A' Design Award.

Nominate