设计师 Hongyu Wu 的作品 Bipro 智能健身设备 荣获了极具声望的 2024 A' Design Award 银奖,竞赛类别为消费电子设计。
银消费电子· 2024
Bipro 智能健身设备
设计师: Hongyu Wu
消费电子类别A' Design Award 银奖获奖者
已验证的获奖者
验证 #158034 的获奖状态设计作品
关于 Bipro 智能健身设备
Bipro 是一款专为居家锻炼设计的智能健身设备。Bipro 采用双向激光投影技术,可同时在墙面与地面上呈现画面。拓展后的交互空间支持从儿童到长者等不同年龄群体的沉浸式室内健身体验。基于计算机视觉的动作捕捉系统能够识别手部与足部动作:手臂姿势用于操控墙面显示内容,足部动作则用于操控地面显示内容。用户只需跳入标示区域,即可开始或继续某项活动。L形机身充分高效地利用了内部空间。
荣誉认可
关于A' Design Award 银奖
Bipro 智能健身设备是 A' Design Award 银奖得主,这是授予顶级、华美而令人印象深刻的设计的极为崇高的认可。银奖得主是极其卓越、极具创造力的作品,展现出其设计师杰出的专业技能、才华与敏锐。预计Bipro 智能健身设备将成为一件出色的典范之作,兼具非凡的专业性与深刻的创新性。这件赢得 A' Design Award 银奖的设计是一项备受瞩目、令人钦佩的发明,造福并拓展艺术、科学、设计和技术的边界。Bipro 智能健身设备是一件令人羡慕的创作,它唤起渴望,带来积极的情感,并激发惊叹与赞叹。
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由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- bipro is a smart fitness device based on bi-directional projection. nowadays, more and more people choose to work out at home. different from existing products, bipro can project both on-wall and on-ground display. the extension of interaction space make it possible to create more immersive and inclusive indoor fitness experiences for different age groups, from children to elderly. bipro can recognize user's hand and foot movements. user can control the on-wall display through arms and gestures, and move their feet for ground interactions.
- 尺寸与包装
- Motion capture and projection are two key technologies for the design. The motion capture system based on computer vision has the accuracy that can reach the recognition of hand movements, which plays a key role in expanding the interactive approachs. There are mainly three laser projection technologies on the market: 3LCD/DLP/LCOS. DLP and LCOS have more advantages in the picture presentation effect. Technical maturity and relatively reasonable cost of DLP is the reason why bipro use it.
- 标签
- Immersive interaction, Inclusive intelligent device, Bi-directional Projection, Lazer Projection, Post-Covid
- 生产技术
- Bipro based on Bi-directional DLP lazer projection. DLP laser projection technology is in a leading position in projection quality, while price is tended to be stable and technology is mature. The size of laser projection components on the market has also been reduced. It carries visions of new type laser projection tech and development of inclusive intelligent devices.
- 设计挑战
- How to design immersive and interesting interaction experience and form development are two challenges of the design. With both on-wall and ground projection, bipro was designed with unique UI and new interacting logic. Function and structure are the starting point of form design. Bipro uses the L-shape form, because after the test of the internal structure in the 3D software, the internal space of this model is more efficient and the structure is reasonable. At the same time, the form semantics of the L-shape meet the function of bi-directional projection.
- 研究
- The research employs a mixed-methods approach to investigate the viability of integrating bi-directional laser projection into home fitness devices. Utilizing market research, focus groups, and user surveys, the research assesses current trends in interactive fitness technology and user preferences across age groups. Additionally, prototyping and testing are conducted to evaluate potential design concepts and gather feedback. Findings aim to inform the development of a novel, inclusive home fitness solution that maximizes user engagement and accessibility.
- 灵感
- An interactive project in Shanghai, through projection and ground led interaction, well showed the improvement of "ground" interaction in sports immersion and user experience, which provided me with inspirations. And the intelligent sports mirror shows that the extension of the "wall" screen changes the way of interaction. If there’s a fitness device that can extend the screen from the "wall" to the "ground" through two-way projection, how will the interaction change for users.
- 项目周期
- The project started in December 2023 in London and finished in February 2024 in London
- 操作流程
- Bipro can recognize user's hand and foot movements. User can control the on-wall display through arms and gestures, and move their feet for ground interactions. Users can jump into designated area to quick start or continue the activities.
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