Sound Sculpt 交互式音乐合成器 by Yiqi Zhao is a highly esteemed winner of the very prestigious 2025 A' Design Award 铁奖 in 数字艺术 Competition Category.
铁数字艺术· 2025
Sound Sculpt 交互式音乐合成器
by Yiqi Zhao
Client: MIT Media Lab
A' Design Award 铁奖 Winner in 数字艺术 Category
Verified Award Winner
Verify Award Status for #168315The Design
About Sound Sculpt 交互式音乐合成器
想象一个通过动作雕塑声音的世界,创造出令人着迷的视听景观。SoundSculpt是一款生成式音乐工具,融合了空间声音、动作和视觉艺术。从传统雕塑中汲取灵感,它赋予用户在创作过程中的核心地位。通过AR Frames,头部动作被捕捉并通过MIDI框架转化为实时音频调制。基于运行时引擎开发,SoundSculpt提供了一种沉浸式体验,模糊了创作者与创作之间的界限,重新定义了艺术探索。
The Recognition
About the A' Design Award 铁奖
Sound Sculpt 交互式音乐合成器是 A' Design Award 铁奖得主,这是授予满足人们对设计精良的创作所期待的专业与工业要求的优良设计的声望认可。铁奖得主展现出其创作者的高超技艺、高度专业化、专家级的理解力和创造能力。预计Sound Sculpt 交互式音乐合成器将成为一件备受推崇、令人钦佩且被珍爱的创作,既实用又创新。这件赢得 A' Design Award 铁奖的设计整合了行业最佳实践,并拥有与专业知识和才华相结合的称职技术特性。Sound Sculpt 交互式音乐合成器因其严谨而受到尊重,旨在提供有助于让世界变得更美好的生活品质改善。
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Revolutionizing Perception through Immersive Music Making
Imagine sculpting with sound, where body movement generates a mesmerizing audio visual landscape. SoundSculpt is an innovative, generative music tool that fuses spatial sound, motion, and visual art, redefining the boundaries of creative expression. By harnessing the power of Bose AR Frame, this interface enhances perception performance, providing a novel medium for artistic exploration, emotional regulation, and mental well being. - Dimensions & Packaging
- The system uses a MIDI framework to map Bose Frames' head orientation data to sound pitch and volume, then transferred to virtual bubble manipulation is achieved through touch inputs with C# scripts. The integration of synesthesia principles enhances sensory perception, creating a holistic flow that bridges the gap between physical and digital art forms.
Size: 7.2 x 3.1 x 2.9 inches
Weight: 12.31 ounces
Lenses: Polarized
Water Resistance: IPX2 rating
Battery Life: Up to 5.5 hours
Bluetooth Range: 30ft - Tags
- AI, generative AI, spatial audio, digital media, unity, music, wearable tech, Bose, XR, AR
- Production Technology
- SoundSculpt employs XR tech, integrating spatial audio and visual processing for immersive experiences. Bose Frames, with gyro sensors, capture 6 dof head movements, translating them into real-time audio modulation via a MIDI framework. Developed on Unity with C# scripts, it enables real-time user interaction. Mesh deformation and vertex manipulation allow dynamic bubble surface control, creating a responsive interface that enhances engagement and emotional connection.
- Design Challenge
- The hardest part was integrating multi sensory feedback into a seamless flow. Creatively, it was challenging to synchronize audio-visual elements with inputs in real-time. Internally, balancing human vulnerabilities, historical concepts with modern tech required innovative thinking. Externally, limitations in sensor accuracy and data processing posed obstacles. Overcoming these required iterative testing and leveraging cutting-edge XR technology to ensure fluid interaction and emotional impact.
- Research
- This HCI research aims to develop an immersive tool for emotion regulation. Using a mixed reality approach, data was collected via user testing and biometric feedback with Bose Glasses and Real-time 3D engine. Participants included designers and non-designers. Results showed enhanced perception of spatial volume, sound, and motion, with a more stable emotion stage. Insights suggest adoption in psychiatry with art therapy, impacting society by improving emotional well-being with playful creation.
- Inspiration
- SoundSculpt is inspired by the tactile art of sculpting, where shaping materials evokes profound emotional expression. Echoing ancient pottery, where your hands transform raw material into art, SoundSculpt revolutionizes this dynamic by turning it inside out, empowering users to become integral to the creative process. By integrating spatial audio and visual art, I offer you an immersive experience that blurs the boundaries between creator and creation, redefining interaction for a new era.
- Project Duration
- The project began in fall 2019 at the MIT Media Lab in Cambridge, MA, and concluded in summer 2020. It was subsequently exhibited to the Bose Frame AR team at Bose Corporation in Framingham, MA.
- Operation Flow
- SoundSculpt immerses users within a virtual bubble, enabling them to shape its surface through intuitive gestures. As they tilt their heads or press buttons, Bose Frames capture these actions, converting them into dynamic audio-visual feedback. This interaction fosters a seamless cycle of "listen," "sculpt," and "art generation," empowering users to transform their environment. The system's innovative design ensures a fluid, captivating experience that boosts creativity and emotional well-being.
- Patents
- Copyrights belong to Yiqi Zhao, 2025.
- Image Credits
- Image 1: Yiqi Zhao, 2024.
Image 2: Yiqi Zhao, 2024.
Image 3: Yiqi Zhao, 2024.
Image 4: Yiqi Zhao, 2024.
Image 5: Yiqi Zhao, 2024.
Video Credits: Yiqi Zhao, 2024.
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