设计师 Man Wai Wong 的作品 Dwarfs 儿童教育套装 荣获了极具声望的 2020 A' Design Award 铁奖,竞赛类别为玩具、游戏与业余爱好产品设计。
铁玩具· 2020
Dwarfs 儿童教育套装
设计师: Man Wai Wong
玩具类别A' Design Award 铁奖获奖者
已验证的获奖者
验证 #88745 的获奖状态设计作品
关于 Dwarfs 儿童教育套装
Dwarfs是一款专为在普通学校就读的六至十二岁自闭症谱系障碍儿童设计的教育套装。套装由一块情绪板(Emoboard)和若干名为Emobjects的小积木块组成,由社工引导游戏过程。儿童观察一个Emobject,触摸它并将其放置在Emoboard上,情绪板随即播放与某种负面情绪相关联的声音。儿童猜测该情绪并对照答案卡进行核对,随后再挑选另一个能够抚慰这一情绪的Emobject。该设计通过视觉、触觉与听觉的多感官参与,帮助儿童表达和调控情绪,并鼓励其进行沟通交流。
荣誉认可
关于A' Design Award 铁奖
Dwarfs 儿童教育套装是 A' Design Award 铁奖得主,这是授予满足人们对设计精良的创作所期待的专业与工业要求的优良设计的声望认可。铁奖得主展现出其创作者的高超技艺、高度专业化、专家级的理解力和创造能力。预计Dwarfs 儿童教育套装将成为一件备受推崇、令人钦佩且被珍爱的创作,既实用又创新。这件赢得 A' Design Award 铁奖的设计整合了行业最佳实践,并拥有与专业知识和才华相结合的称职技术特性。Dwarfs 儿童教育套装因其严谨而受到尊重,旨在提供有助于让世界变得更美好的生活品质改善。
设计幕后
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由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- There are two aspects that the ASD children are not good at, emotion and communication, the product aims to improve the children's social lives by training these two aspects.
The product targets 6 - 12 years old ASD children who are educated in ordinary schools. It involves a playing process with a social worker to educate the children about emotion expression and emotion control. In the process, visual, tactile and auditory sensation of the children will be triggered, so that the children will have more and deeper communication with the social worker instead of only verbal communication, eventually their social skills will be improved. - 尺寸与包装
- Emoboard: Width 400mm x Depth 400mm x Height 283mm
Each Emobject: About Width 70mm x Depth 70mm x Height 70mm - 标签
- autism, education, sensation, communication
- 生产技术
- In the design, RFID technology is added to complete the auditory stimulation. Also, digital programming of Arduino and Pure Data are also involved.
- 设计挑战
- The most challenging issue in the project would be the technology part.
RFID technology and digital programming were definitely difficult for a product designer. Therefore, a former IT tutor in Hong Kong Polytechnic University was invited to help with these parts. - 研究
- A first hand research was conducted in 2018, included observation on some ASD children and an interview with a social worker who was working on some projects about ASD children. The research was to know about what kind of difficulties or issues that the ASD children and social worker face in their usual lives.
A first hand survey was conducted in 2019 in order to collect people's impression on different emotions for the design development. The participants were required to draw the colours and anything that could recall their different emotional memories. 30 people participated in the survey, included adults, children and ASD children. - 灵感
- Under Integrated Education in Hong Kong, some ASD students were being labelled because of their different behaviours, many of them just do not know how to express their feelings and emotions properly. Therefore, this became the starting point of the project.
In the design, different sensations were involved because I took tactile therapy as a reference. It inspired me to arrange stimulation of different sensations so that ASD children will be triggered to have more and deeper communication since some of them are not good at verbal communication. - 项目周期
- The project is a Product Design student final year project finished in Hong Kong Polytechnic University. The project started in September 2018 in Hong Kong and finished in May 2019 also in Hong Kong, half of the duration was for research stage, half was for design stage. It was exhibited at the Design Annual Show 2019 in Hong Kong Polytechnic University.
- 操作流程
- The gaming process is held by a social worker while an ASD child is the participant.
First, the child is required to pick up an Emobject that represents a negative emotion. He has to observe it by eyes, touch it by ears and put it on the Emoboard, the Emoboard will then produce a sound that represents that specific negative emotion. After the whole observation, the child will guess which negative emotion that the Emobject represents. He can check the answers with the answer cards.
After, the child is required to use the observation method mentioned above to guess another Emobject that represents a negative emotion, which can soothe the previous negative emotion. If his answer is correct, he can put the Emobject he chooses on the Emoboard, the sound of Emoboard will slowly change from the negative emotion to the positive one.
The gaming process is to educate ASD children about emotion expression and control. - 团队成员
- Main designer: Man Wai Wong
Co-designer: Chi Wing Lee
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