设计师
关于Habib Bakas
It’s while playing Final Fantasy VII that Habib became aware of his passion for making video games.
When he were 15, with his friends, he created “Ryu Team“, a non lucrative Association to develop a role playing game called " Sword of Destiny ".
Working with talented partners was essential in strenthening his interest in making video games.
Ever since that time, he has been fascinated by Character Design, Art direction and Game Design.
In 2008, while attending Gamagora, Lyon University, he got acquainted with professional software such as Zbrush, 3DS max and Maya. Through the usage of these programs, he has been able to bring more life and realism to his characters.
In 2009, he worked almost 2 years at Eden Games (Atari's studio) as a 3D Character Artist and UI Artist. He worked on
" Test Drive Unlimited 2 ".
His professional training began in 2008 at Gamagora, a school specialising in video game production. He pursued this field and a decade later, in june 2018, he is graduated from University Paul Valéry (Montpellier 3) with a Degree in Game and Level Design.
Today, he is looking for a job into Level Design. His reference book is called " An Architectural Approach to Level Design ” by Christopher W. TOTTEN. It is a gold mine for him.
He is also creating his own game "A Light In The Dark".
获奖类别
获奖领域
Habib Bakas获得A' Design Award的设计类别。
作品集
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目前,我们未展示Habib Bakas的任何作品。这很可能是由于缺少许可授权,或因作品属于隐藏类别。隐藏类别专为待批专利产品、受保密协议约束的设计、处于媒体禁令期的作品、商业秘密及隐私保护项目而设。
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Habib Bakas在Designers.org设计分类中的排名。
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