The Curious Gastronaut Umsebenzi Oyinhloko: Umdlalo Wamakhadi by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 Umklomelo Wensimbi we-A' Design Award in Ithoyizi Competition Category.
InsimbiIthoyizi· 2020
The Curious Gastronaut Umsebenzi Oyinhloko: Umdlalo Wamakhadi
Client: Nalisha Chouraria
Umklomelo Wensimbi we-A' Design Award Winner in Ithoyizi Category
Verified Award Winner
Verify Award Status for #104621The Design
About The Curious Gastronaut Umsebenzi Oyinhloko: Umdlalo Wamakhadi
Umbhalo Wencwadi: I-Curious Gastronaut ingumdlalo wamakhadi omema izingane nemindeni ukuba ihlole ukudla ngokudlala. Ilandela imiyalo esemakhadini anemifanekiso, abadlali baqoqa izithako, bazihlanganise zibe amaphrojekthi okudla amancane angahlafunwa, babaqambe amagama futhi bawahlole ngayo yonke imizwa emihlanu. Izindlela zokupheka nokusabela kwazo bese kunikwa amamaki futhi kubhalwe phansi. Lo mdlalo ungadlalwa ngokudla kwangempela noma ngokucabanga kuphela, ngendlela yodwa, yokubambisana noma yokuncintisana. Awekho amasese athile aqanjiwe, ngakho abadlali baziqambela okwabo besuka ekuqaleni. Ibhokisi elincane liyakwazi ukusetshenziswa yizandla ezincane futhi lilungele ukuhamba.
The Recognition
About the Umklomelo Wensimbi we-A' Design Award
The Curious Gastronaut Umsebenzi Oyinhloko: Umdlalo Wamakhadi iwinile uMklomelo Wensimbi we-A' Design Award, ukwaziswa okuhloniphekile okunikezwa imiklamo emihle ehlangabezana nezidingo zobungcweti nezemboni ezilindelekile ezimpahleni ezihlelwe kahle. Abawinile beNsimbi babonisa ikhono elikhulu, ubungcweti obuphezulu, ukuqonda kochwepheshe namandla okudala abadali babo. The Curious Gastronaut Umsebenzi Oyinhloko: Umdlalo Wamakhadi ilindeleke ukuba ibe yinto exatshwa kakhulu, edunyiswayo nethandwayo esebenzayo nenezinto ezintsha. Lo mklamo owinile uMklomelo Wensimbi we-A' Design Award uhlanganisa izindlela ezinhle kakhulu zemboni futhi unezimfanelo zobuchwepheshe ezifanelekile ezihlanganiswe nolwazi nethalente. The Curious Gastronaut Umsebenzi Oyinhloko: Umdlalo Wamakhadi iyahlonishwa ngenxa yokucophelela kwayo futhi ihlelelwe ukulethela izinguquko zomgangatho wempilo ezisiza ukwenza umhlaba ube yindawo engcono.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensions & Packaging
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tags
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Production Technology
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Design Challenge
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Research
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiration
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Project Duration
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Operation Flow
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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