Umdwebo History Addict Uhlelo Lokusebenza Lwezemfundo ngu-Xi Pang ungumnqobi ohlonishwa kakhulu womklomelo odumile we-2025 Umklomelo Webhulonzi we-A' Design Award Esigabeni Somncintiswano se-Imfundo.
IbhulonziImfundo· 2025
History Addict Uhlelo Lokusebenza Lwezemfundo
ngu Xi Pang
Iklayenti: X Design Studio
Umnqobi we-Umklomelo Webhulonzi we-A' Design Award Esigabeni se-Imfundo
Umnqobi Womklomelo Oqinisekisiwe
Qinisekisa Isimo Somklomelo se-#171909Ukuklama
Mayelana ne-History Addict Uhlelo Lokusebenza Lwezemfundo
I-History Addict inguhlelo lokusebenza lwezemfundo lweselula oluguqula inqubo yasendulo ekhathazayo yokufunda umlando ibe isipiliyoni esiheha, esifana nomdlalo. Lusebenzisa ukuhlaziya idatha kanye nama-algorithms we-AI ukunikeza izifundo zomlando ezilungiselelwe izintshisekelo zabasebenzisi. Uhlelo lokusebenza luphinde luguqule amathuluzi okufunda agunyazwe izazi zomlando abe amaphazili ahlanganyela ngaphakathi kwesigaba semvivinyo, lusiza abasebenzisi ukuqinisa ulwazi ngendlela ephumelelayo ngenkathi benethezeka okufana nomdlalo. Ngokwenza ukufunda umlando kube mnandi futhi kufinyeleleke, i-History Addict ihlose ukukhuthaza abantu abaningi ukuba baziqhenye futhi bahlanganyele nomlando ezimpilweni zabo.
Ukuqashelwa
Mayelana ne-Umklomelo Webhulonzi we-A' Design Award
History Addict Uhlelo Lokusebenza Lwezemfundo iwinile uMklomelo Webhulonzi we-A' Design Award, ukwaziswa okuhloniphekile kakhulu okunikezwa imiklamo ephawulekayo eyehlukaniswa ukudala, ubuhlakani nobukhali bengqondo. Abawinile beBhulonzi yimisebenzi enobuchule obukhulu nedala ngokumangalisayo eqinisekisa isipiliyoni esibanzi, umcabango nobuhlakani babaklami babo. History Addict Uhlelo Lokusebenza Lwezemfundo ilindeleke ukuba ibe yinto exatshwa kakhulu, edunyiswayo nethandwayo, enobungcweti obuphawulekayo nezinto ezintsha. Lo mklamo owinile uMklomelo Webhulonzi we-A' Design Award uhlanganisa izindlela ezinhle kakhulu ebuciko, esayensi, ekuklameni nasebuchwepheshe futhi uhamba phambili ngenxa yokunaka kwawo imininingwane. History Addict Uhlelo Lokusebenza Lwezemfundo iyanelisa izidingo ngokumangalisayo, ithinta izifiso, iheha imizwa futhi ikhanga ukufuna ukwazi.
Ngemuva Kokuklama
Iphakheji Yabezindaba
Ama-credit, amalungu eqembu nemininingwane yobuchwepheshe ehlinzekwe ngumklami.
- Izici Ezihlukile
- History Addict is an education app that turns the traditionally tedious history learning process into a gamification experience. It leverages data analytics and AI algorithms to suggest courses that match user interest. Besides, the app builds on effective learning tools recommended by historians and transforms them into interactive puzzles in the quiz module. As such, users can effectively consolidate their learning outcomes via the quiz while having a game like experience.
- Izilinganiso Nokupakisha
- Through data analytics, the home page feed automatically recommends courses that are currently trending based on other users interest on the app. On top of this, the app also leverages machine learning algorithms to suggest courses to the user based on his or her past searching, browsing, and learning behaviors. This ensures the user can get a good mix of familiar history topics that are similar to those they have learnt before and fresh history topics that they have not touched on yet.
- Amathegi
- Gamification Design, History Learning, Education App, Emotional Design
- Ubuchwepheshe Bokukhiqiza
- History Addict followed a human centred design process. At the start, the designer conducted extensive research to understand the problem space and user needs. Various tools were then used to extract research insights, like persona, user journey map, and qualitative coding. Based on the research findings, the designer created early prototypes to experiment with different directions. Eventually, hifi interfaces were crafted based on the final design idea. See the attached pdf for more details.
- Inselele Yokudweba
- The biggest challenge was to make the app entertaining and fun. There were some competitor products before History Addict so it is vital for the app to have a unique value proposition. I focused on the quiz as a breakthrough as it was often considered a daunting and tedious part in the learning process. Then I dedicated myself to active brainstorming and extensive literature review, which eventually helped me uncover various learning tools and turned them into game like puzzles for the quiz.
- Ucwaningo
- Multiple research methods were adopted in this project, including literature review, competitor analysis, and user research. For example, extensive surveys were conducted to collect both qualitative and quantitative data from over 50 history learners of different age groups. The goal was to understand the users pain points, needs, learning preferences and expectations. For more detailed research results and insights, please refer to the uploaded pdf document due to the 500 character limit.
- Ugqozi
- Learning history can be challenging sometimes. Firstly, memorizing various historical times and figures is difficult and time consuming. Secondly, existing learning materials feel tedious to some learners. To tackle these issues, I conducted research to explore effective learning tools that help users strengthen their memory, like family trees and flashcards. Afterwards, I leveraged these tools with gamification design to make the history learning process more entertaining and enjoyable.
- Ubude Bephrojekthi
- The user research and low fidelity mockups of this project were completed between October and November of 2019 in Shanghai, China. In the spring of 2021, it was revamped with a new visual style and updated UI elements in Edinburgh, Scotland. The final stage of this project was conducted to further refine design details in 2024 in California, United States.
- Ukuhamba Kokusebenza
- All product features can be easily interacted with via common hand gestures. On the reading page, users can press and hold on text that they are interested in, then a toolbar will pop up giving them options to copy, highlight, or share the selected text. Plus, in the quiz module, users can solve the questions with multiple ways, like clicking on the right answer card or dragging and rearranging answer cards in the correct order. The variety of interaction adds more fun to the user experience.
- Amapathenti
- Copyrights belong to Xi Pang, 2025.
- Amalungu Eqembu
- Xi Pang
- Amakhredithi Ezithombe
- Image #1: Photographer Daniel Tseng, Photo of Kyoto, 2017.
Image #2: Creator Katsushika Hokusai, The Great Wave off Kanagawa, 1831.
Image #3: Photographer Daisy Chen, Photo of Kyoto, 2020.
Image #4: Photographer Ryunosuke Kikuno, Photo of Samurai, 2020.
Image #4: Photographer Susann Schuster, Photo of Kabuki, 2021.
Image #5: Illustrator Storyset, Grades Concept Illustration, 2021.
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