由設計師 Nalisha Chouraria 創作嘅 The Curious Gastronaut 卡牌遊戲 係備受推崇嘅 2020 A' Design Award 鐵獎 得獎作品,獲獎類別為 玩具、遊戲及消閒產品設計。
鐵玩具· 2020
The Curious Gastronaut 卡牌遊戲
客戶: Nalisha Chouraria
玩具 類別嘅 A' Design Award 鐵獎 得獎者
經驗證嘅獲獎者
驗證設計 #104621 嘅獲獎狀態設計
關於 The Curious Gastronaut 卡牌遊戲
《好奇美食家》係一款卡牌遊戲,邀請小朋友同家庭透過遊戲探索食物世界。玩家跟住插畫卡牌上嘅提示,搜集食材,將佢哋組合成一啖大小嘅美食實驗,再幫佢哋命名,並用五感去仔細觀察。之後仲要為配方同反應評分同記錄低。呢個遊戲可以用真食物嚟玩,亦可以純粹發揮想像力,支援單人、合作或競技玩法。遊戲入面冇指定任何菜式名稱,全靠玩家由零開始自由創作。細細嘅盒身設計啱晒小朋友嘅手仔,方便隨身攜帶。
榮譽認可
關於A' Design Award 鐵獎
The Curious Gastronaut 卡牌遊戲是 A' Design Award 鐵獎得主,這是授予滿足人們對設計精良的創作所期待的專業與工業要求的優良設計的聲望認可。鐵獎得主展現出其創作者的高超技藝、高度專業化、專家級的理解力和創造能力。預計The Curious Gastronaut 卡牌遊戲將成為一件備受推崇、令人欽佩且被珍愛的創作,既實用又創新。這件贏得 A' Design Award 鐵獎的設計整合了行業最佳實踐,並擁有與專業知識和才華相結合的稱職技術特性。The Curious Gastronaut 卡牌遊戲因其嚴謹而受到尊重,旨在提供有助於讓世界變得更美好的生活品質改善。
設計背後
新聞資料包
由設計師提供嘅製作人員名單、團隊成員同技術詳情。
- 獨特屬性
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- 尺寸同包裝
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- 標籤
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- 生產技術
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- 設計挑戰
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- 研究
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- 靈感
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- 項目時長
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- 操作流程
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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