由設計師 Hongyu Wu 創作嘅 Bipro 智能健身裝置 係備受推崇嘅 2024 A' Design Award 銀獎 得獎作品,獲獎類別為 消費電子產品設計。
銀消費電子· 2024
Bipro 智能健身裝置
消費電子 類別嘅 A' Design Award 銀獎 得獎者
經驗證嘅獲獎者
驗證設計 #158034 嘅獲獎狀態設計
關於 Bipro 智能健身裝置
Bipro係一款專為家居運動而設計嘅智能健身裝置。Bipro採用雙向激光投影技術,可以同時喺牆身同地面顯示影像。呢個擴展咗嘅互動空間,為由小朋友到長者等唔同年齡層嘅用戶,提供沉浸式嘅室內健身體驗。裝置內置基於電腦視覺嘅動作捕捉系統,可以識別手部同腳部嘅動作。手臂手勢用嚟控制牆上顯示,而腳部動作就控制地面顯示。用戶可以跳入標示區域嚟開始或者繼續活動。L形嘅機身設計有效善用內部空間。
榮譽認可
關於A' Design Award 銀獎
Bipro 智能健身裝置是 A' Design Award 銀獎得主,這是授予頂級、華美而令人印象深刻的設計的極為崇高的認可。銀獎得主是極其卓越、極具創造力的作品,展現出其設計師傑出的專業技能、才華與敏銳。預計Bipro 智能健身裝置將成為一件出色的典範之作,兼具非凡的專業性與深刻的創新性。這件贏得 A' Design Award 銀獎的設計是一項備受矚目、令人欽佩的發明,造福並拓展藝術、科學、設計和技術的界限。Bipro 智能健身裝置是一件令人羨慕的創作,它喚起渴望,帶來積極的情感,並激發驚嘆與讚嘆。
設計背後
新聞資料包
由設計師提供嘅製作人員名單、團隊成員同技術詳情。
- 獨特屬性
- bipro is a smart fitness device based on bi-directional projection. nowadays, more and more people choose to work out at home. different from existing products, bipro can project both on-wall and on-ground display. the extension of interaction space make it possible to create more immersive and inclusive indoor fitness experiences for different age groups, from children to elderly. bipro can recognize user's hand and foot movements. user can control the on-wall display through arms and gestures, and move their feet for ground interactions.
- 尺寸同包裝
- Motion capture and projection are two key technologies for the design. The motion capture system based on computer vision has the accuracy that can reach the recognition of hand movements, which plays a key role in expanding the interactive approachs. There are mainly three laser projection technologies on the market: 3LCD/DLP/LCOS. DLP and LCOS have more advantages in the picture presentation effect. Technical maturity and relatively reasonable cost of DLP is the reason why bipro use it.
- 標籤
- Immersive interaction, Inclusive intelligent device, Bi-directional Projection, Lazer Projection, Post-Covid
- 生產技術
- Bipro based on Bi-directional DLP lazer projection. DLP laser projection technology is in a leading position in projection quality, while price is tended to be stable and technology is mature. The size of laser projection components on the market has also been reduced. It carries visions of new type laser projection tech and development of inclusive intelligent devices.
- 設計挑戰
- How to design immersive and interesting interaction experience and form development are two challenges of the design. With both on-wall and ground projection, bipro was designed with unique UI and new interacting logic. Function and structure are the starting point of form design. Bipro uses the L-shape form, because after the test of the internal structure in the 3D software, the internal space of this model is more efficient and the structure is reasonable. At the same time, the form semantics of the L-shape meet the function of bi-directional projection.
- 研究
- The research employs a mixed-methods approach to investigate the viability of integrating bi-directional laser projection into home fitness devices. Utilizing market research, focus groups, and user surveys, the research assesses current trends in interactive fitness technology and user preferences across age groups. Additionally, prototyping and testing are conducted to evaluate potential design concepts and gather feedback. Findings aim to inform the development of a novel, inclusive home fitness solution that maximizes user engagement and accessibility.
- 靈感
- An interactive project in Shanghai, through projection and ground led interaction, well showed the improvement of "ground" interaction in sports immersion and user experience, which provided me with inspirations. And the intelligent sports mirror shows that the extension of the "wall" screen changes the way of interaction. If there’s a fitness device that can extend the screen from the "wall" to the "ground" through two-way projection, how will the interaction change for users.
- 項目時長
- The project started in December 2023 in London and finished in February 2024 in London
- 操作流程
- Bipro can recognize user's hand and foot movements. User can control the on-wall display through arms and gestures, and move their feet for ground interactions. Users can jump into designated area to quick start or continue the activities.
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