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Shuhe Huang 嘅作品 Mountain God 遊戲角色設計

由設計師 Shuhe Huang 創作嘅 Mountain God 遊戲角色設計 係備受推崇嘅 2024 A' Design Award 銅獎 得獎作品,獲獎類別為 電腦圖像設計。


銅電腦圖像· 2024

Mountain God 遊戲角色設計

由 Shuhe Huang

電腦圖像 類別嘅 A' Design Award 銅獎 得獎者

46,039

色彩

設計

關於 Mountain God 遊戲角色設計

呢個持續進行緊嘅角色設計項目,靈感源自《山神與傲蟲》入面豐富嘅中國傳統文化內涵。透過融合2D同3D技術,項目從多個角度細緻咁捕捉奇幻生物。中國傳統元素無縫融入設計之中,為角色增添深度同真實感。古老傳統與尖端科技嘅結合,令角色散發出獨特而迷人嘅傳統文化韻味。

榮譽認可

關於A' Design Award 銅獎

Mountain God 遊戲角色設計是 A' Design Award 銅獎得主,這是授予以創造力、獨創性和敏銳見長的傑出設計的極具聲望的認可。銅獎得主是技藝嫻熟、創意驚人的作品,印證了其設計師豐富的經驗、想像力與機智。預計Mountain God 遊戲角色設計將成為一件備受推崇、令人欽佩且被珍愛的物品,兼具顯著的專業性與創新性。這件贏得 A' Design Award 銅獎的設計融入藝術、科學、設計和技術領域的最佳實踐,並因注重細節而出類拔萃。Mountain God 遊戲角色設計出色地滿足需求,觸動渴望,迷住情感,並吸引好奇心。

設計背後

新聞資料包

由設計師提供嘅製作人員名單、團隊成員同技術詳情。

獨特屬性
A character design project inspired by Chinese traditional culture from "The Mountain God and the Proud Insect" is ongoing. It employs 2D/3D techniques to faithfully depict fantastical creatures from different angles, with added traditional Chinese elements for authenticity. This fusion of tradition and technology results in characters embodying unique traditional traits.
尺寸同包裝
The character measures approximately 6 meters in height, with a seat behind measuring 10 meters x 7 meters x 11 meters. Surrounding smaller creatures range in size from approximately 0.3 to 0.75 meters. The character can be used in 3D mythological games, visual effects for films, and as collectible figurines. The character utilizes a combination of 2D and 3D technology.
標籤
Chinese mythology, god, superpower, fantasy, otherworld, model
生產技術
Before designing, extract keywords from the original work for the foundation. Innovate elements like color and shape for inspiration. Gather extensive data, prioritize sketches for style and elements, and use tools like Designdoll, ZBrush, 3ds Max, and Substance Painter. Develop low and high poly models, conduct UV mapping, rendering, and coloring, refining continuously in Photoshop for desired outcome.
設計挑戰
During 3D design, challenges extend to hardware and software limitations. Intricate head details expose flaws in traditional workflows, especially with long hairs causing detail loss. ZBrush's retopology preserves details as a workaround. Some models pose challenges for automatic UV unwrapping, solved by deleting unseen faces beforehand. Limited hardware affects precision, slowing production. Optimal hardware setup is crucial for efficient 3D modeling.
研究
Research on character design inspired by Chinese tradition, particularly "The Mountain God and the Proud Insect" from the Classic of Mountains and Seas. Methodology integrates creative exploration, literature review, and design iteration. Data collection involves keyword extraction, utilizing tools like DesignDoll, Marvelous Designer, ZBrush, UVLayout, KeyShot, 3ds Max, and Photoshop.
靈感
Since childhood, I've loved Chinese mythology, but noticed its portrayal in books is often flat. Inspired by modern 3D software, I aim to use 2D/3D techniques to give life to creatures from the Classic of Mountains and Seas. My project focuses on authenticity by blending traditional elements with modern technology, creating vivid characters with distinct traditional traits.
項目時長
The project began in Beijing in May 2022, completed in August 2022, and was exhibited at the Beijing University of Chemical Technology Art Gallery in July 2023.
操作流程
Before design, extract keywords. Brainstorm innovative elements. Gather data, finalize style with sketches. Use Designdoll, Marvelous Designer, ZBrush for shaping. Create low/high-res models, UV map with UVLayout, refine, preview with Keyshot. Enhance materials in 3ds Max, color with Substance Painter, render. Iterate for quality due to hardware limits. Post-process in Photoshop for logos, layout adjustments.

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