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Ruoyou Zhou 嘅作品 Tactile Enrichment 解壓玩具

由設計師 Ruoyou Zhou 創作嘅 Tactile Enrichment 解壓玩具 係備受推崇嘅 2026 A' Design Award 鐵獎 得獎作品,獲獎類別為 玩具、遊戲及消閒產品設計。


鐵玩具· 2026

Tactile Enrichment 解壓玩具

由 Ruoyou Zhou

客戶: Ruoyou Zhou

玩具 類別嘅 A' Design Award 鐵獎 得獎者

8,754

色彩

設計

關於 Tactile Enrichment 解壓玩具

「觸感豐盈」係一系列專注於觸覺嘅解壓玩具。呢個系列由五個立方體組成,每個尺寸為50乘50乘50毫米。每個立方體都由單一物料製成:黏土、皮革、金屬、木材或者布料。五個立方體都採用相同嘅立體紋理,令用家可以用手感受唔同物料之間嘅分別。每種物料都有唔同嘅重量、溫度同氣味。當眼睛忙碌而雙手空閒嘅時候,可以攞住呢啲立方體把玩。設計嘅目的係減少對視覺嘅依賴,令觸覺喺日常體驗入面擔當更重要嘅角色。

榮譽認可

關於A' Design Award 鐵獎

Tactile Enrichment 解壓玩具是 A' Design Award 鐵獎得主,這是授予滿足人們對設計精良的創作所期待的專業與工業要求的優良設計的聲望認可。鐵獎得主展現出其創作者的高超技藝、高度專業化、專家級的理解力和創造能力。預計Tactile Enrichment 解壓玩具將成為一件備受推崇、令人欽佩且被珍愛的創作,既實用又創新。這件贏得 A' Design Award 鐵獎的設計整合了行業最佳實踐,並擁有與專業知識和才華相結合的稱職技術特性。Tactile Enrichment 解壓玩具因其嚴謹而受到尊重,旨在提供有助於讓世界變得更美好的生活品質改善。

設計背後

新聞資料包

由設計師提供嘅製作人員名單、團隊成員同技術詳情。

獨特屬性
We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
尺寸同包裝
50 × 50 × 50 mm .five pieces.
標籤
Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
生產技術
Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
設計挑戰
The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
研究
This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
靈感
In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
項目時長
In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
操作流程
These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.

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