由設計師 Man Wai Wong 創作嘅 Dwarfs 儿童教育套装 係備受推崇嘅 2020 A' Design Award 鐵獎 得獎作品,獲獎類別為 玩具、遊戲及消閒產品設計。
鐵玩具· 2020
Dwarfs 儿童教育套装
玩具 類別嘅 A' Design Award 鐵獎 得獎者
經驗證嘅獲獎者
驗證設計 #88745 嘅獲獎狀態設計
關於 Dwarfs 儿童教育套装
《Dwarfs》係一套專為六至十二歲、就讀普通學校嘅自閉症譜系障礙兒童而設嘅教育套裝。呢套教具由一塊情緒板(Emoboard)同一啲叫做情緒物件(Emobjects)嘅細方塊組成。遊戲過程由社工從旁引導。小朋友睇住一件情緒物件,用手觸摸佢,再將佢放上情緒板,情緒板就會播放一段同負面情緒相關嘅聲音。小朋友要猜測呢種情緒係咩,然後對照答案卡核實,再揀選另一件可以舒緩呢種情緒嘅情緒物件。呢套教具運用視覺、觸覺同聽覺,幫助小朋友表達同控制情緒,並且鼓勵佢哋溝通交流。
榮譽認可
關於A' Design Award 鐵獎
Dwarfs 儿童教育套装是 A' Design Award 鐵獎得主,這是授予滿足人們對設計精良的創作所期待的專業與工業要求的優良設計的聲望認可。鐵獎得主展現出其創作者的高超技藝、高度專業化、專家級的理解力和創造能力。預計Dwarfs 儿童教育套装將成為一件備受推崇、令人欽佩且被珍愛的創作,既實用又創新。這件贏得 A' Design Award 鐵獎的設計整合了行業最佳實踐,並擁有與專業知識和才華相結合的稱職技術特性。Dwarfs 儿童教育套装因其嚴謹而受到尊重,旨在提供有助於讓世界變得更美好的生活品質改善。
設計背後
新聞資料包
由設計師提供嘅製作人員名單、團隊成員同技術詳情。
- 獨特屬性
- There are two aspects that the ASD children are not good at, emotion and communication, the product aims to improve the children's social lives by training these two aspects.
The product targets 6 - 12 years old ASD children who are educated in ordinary schools. It involves a playing process with a social worker to educate the children about emotion expression and emotion control. In the process, visual, tactile and auditory sensation of the children will be triggered, so that the children will have more and deeper communication with the social worker instead of only verbal communication, eventually their social skills will be improved. - 尺寸同包裝
- Emoboard: Width 400mm x Depth 400mm x Height 283mm
Each Emobject: About Width 70mm x Depth 70mm x Height 70mm - 標籤
- autism, education, sensation, communication
- 生產技術
- In the design, RFID technology is added to complete the auditory stimulation. Also, digital programming of Arduino and Pure Data are also involved.
- 設計挑戰
- The most challenging issue in the project would be the technology part.
RFID technology and digital programming were definitely difficult for a product designer. Therefore, a former IT tutor in Hong Kong Polytechnic University was invited to help with these parts. - 研究
- A first hand research was conducted in 2018, included observation on some ASD children and an interview with a social worker who was working on some projects about ASD children. The research was to know about what kind of difficulties or issues that the ASD children and social worker face in their usual lives.
A first hand survey was conducted in 2019 in order to collect people's impression on different emotions for the design development. The participants were required to draw the colours and anything that could recall their different emotional memories. 30 people participated in the survey, included adults, children and ASD children. - 靈感
- Under Integrated Education in Hong Kong, some ASD students were being labelled because of their different behaviours, many of them just do not know how to express their feelings and emotions properly. Therefore, this became the starting point of the project.
In the design, different sensations were involved because I took tactile therapy as a reference. It inspired me to arrange stimulation of different sensations so that ASD children will be triggered to have more and deeper communication since some of them are not good at verbal communication. - 項目時長
- The project is a Product Design student final year project finished in Hong Kong Polytechnic University. The project started in September 2018 in Hong Kong and finished in May 2019 also in Hong Kong, half of the duration was for research stage, half was for design stage. It was exhibited at the Design Annual Show 2019 in Hong Kong Polytechnic University.
- 操作流程
- The gaming process is held by a social worker while an ASD child is the participant.
First, the child is required to pick up an Emobject that represents a negative emotion. He has to observe it by eyes, touch it by ears and put it on the Emoboard, the Emoboard will then produce a sound that represents that specific negative emotion. After the whole observation, the child will guess which negative emotion that the Emobject represents. He can check the answers with the answer cards.
After, the child is required to use the observation method mentioned above to guess another Emobject that represents a negative emotion, which can soothe the previous negative emotion. If his answer is correct, he can put the Emobject he chooses on the Emoboard, the sound of Emoboard will slowly change from the negative emotion to the positive one.
The gaming process is to educate ASD children about emotion expression and control. - 團隊成員
- Main designer: Man Wai Wong
Co-designer: Chi Wing Lee
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