I'm constantly juggling several projects simultaneously, so there's no single approach to how I work. Due to the nature of the industry, I often work in teams, but I also keep several personal projects on the backburner that I prefer to tackle alone in my own time. My most productive collaborations typically involve small teams of 1-3 people. One of my enduring collaborations is a studio I co-run with my fellow industrial designer, Feyodor Smekhov. The studio is called "vosq," and while the team size for any project may vary, the core direction from the two of us has always been very productive. Our primary responsibilities lie in finding new projects, building and managing teams, and, of course, doing the creative grunt work alongside them.
When looking for design partners or hiring someone, I always prioritize reliability. I value people who take initiative and have a consistent output. While quality of work is a prerequisite, what I really look for is the ability of people to estimate how to do something and deliver on those promises, along with a keen attention to detail.
A successful designer needs to be comfortable with the unknown. They must be adaptable to unfamiliar projects and resourceful and motivated enough to search for any technical information they might need to learn to achieve the desired result. This ability to problem-solve and acquire new skills is crucial, as no one can have experience in designing every conceivable product out there, but mastering the process of learning and adapting allows you to handle anything the creative industry throws at you.
Our work culture at vosq is collaborative and dynamic. We emphasize open communication, creativity, and a shared vision for innovation. We aim to create an environment where team members feel empowered to take risks and explore new ideas, knowing they have the support of the team behind them.
The core challenges of our profession include staying ahead of rapidly changing technology, managing client expectations, and balancing creativity with practical constraints. My job responsibilities are diverse and include conceptualizing designs, leading projects, mentoring junior designers, and continuously learning and adapting to new tools and methods.
In summary, working with me involves a balance of structure and flexibility, teamwork and independence, and a relentless pursuit of creative solutions. My business philosophy revolves around reliability, initiative, and continuous learning, all essential traits for a successful creative professional, Be it a designer, artist or game developer.