Specialized in Design.
It’s while playing Final Fantasy VII that Habib became aware of his passion for making video games. When he were 15, with his friends, he created “Ryu Team“, a non lucrative Association to develop a role playing game called " Sword of Destiny ". Working with talented partners was essential in strenthening his interest in making video games. Ever since that time, he has been fascinated by Character Design, Art direction and Game Design. In 2008, while attending Gamagora, Lyon University, he got acquainted with professional software such as Zbrush, 3DS max and Maya. Through the usage of these programs, he has been able to bring more life and realism to his characters. In 2009, he worked almost 2 years at Eden Games (Atari's studio) as a 3D Character Artist and UI Artist. He worked on " Test Drive Unlimited 2 ". His professional training began in 2008 at Gamagora, a school specialising in video game production. He pursued this field and a decade later, in june 2018, he is graduated from University Paul Valéry (Montpellier 3) with a Degree in Game and Level Design. Today, he is looking for a job into Level Design. His reference book is called " An Architectural Approach to Level Design ” by Christopher W. TOTTEN. It is a gold mine for him. He is also creating his own game "A Light In The Dark".
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