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The Curious Gastronaut Interactive Game by Nalisha Chouraria

The Curious Gastronaut Interactive Game by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 A' Design Award in Toys, Games and Hobby Products Design Competition Category.


IronToy· 2020

The Curious Gastronaut Interactive Game

by Nalisha Chouraria

Client: Nalisha Chouraria

A' Design Award Winner in Toy Category

16,872

Verified Award Winner

Verify Award Status for #104621

Colors

The Design

About The Curious Gastronaut Interactive Game

The Curious Gastronaut is a card game that invites children and families to explore food through play. Following prompts on illustrated cards, players gather ingredients, combine them into bite-size edible experiments, name them and examine them with all five senses. Recipes and reactions are then rated and recorded. The game can be played with real food or purely through imagination, in solo, collaborative or competitive modes. No specific dishes are named, so players invent from the ground up. The compact box suits small hands and travel.

The Recognition

About the A' Design Award

The Curious Gastronaut Interactive Game is an Iron A' Design Award winner, a prestigious recognition granted to good designs that meet the professional and industrial requirements expected from well-designed creations. Iron winners demonstrate great skill, high specialization, expert understanding, and creative capacity of their creators. The Curious Gastronaut Interactive Game is expected to be a highly regarded, admired, and cherished creation that is practical and innovative. This Iron A' Design Award-winning design integrates industry best practices and has competent technical characteristics linked with know-how and talent. The Curious Gastronaut Interactive Game is respected for its thoroughness and is designed to provide quality of life improvements that help make the world a better place.

Interviews

Design Interview

What is the main principle, idea and inspiration behind your design?

Kids can be suspicious of new foods & often categorize them as 'yuck' even before trying. As a result, many foods remain unexplored and mealtimes can turn unpleasant or foster negative relationships with food. Kids use curiosity & play to explore the world so why not use it to explore the food world? By bringing play to the table, I wanted to inspire curiosity, reinvent how families eat & encourages playful exploration beyond the game.

What has been your main focus in designing this work? Especially what did you want to achieve?

By bringing the endless benefits of play to the table, I wanted to inspire children and the inner child in every adult to be brave and inquisitvie to possibly be rewarded with a surprising discovery.

What are your future plans for this award winning design?

To make it accessible to as many schools and families as possible.

Read the Full Interview

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Dimensions & Packaging
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
Tags
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
Production Technology
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
Design Challenge
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
Research
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Inspiration
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
Project Duration
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Operation Flow
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

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