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Maybe Multifunctional App by Pedro Miguel Salgado Conde

Maybe Multifunctional App by Pedro Miguel Salgado Conde is a highly esteemed winner of the very prestigious 2021 Silver A' Design Award in Interface, Interaction and User Experience Design Competition Category.


SilverInterface· 2021

Maybe Multifunctional App

by Pedro Miguel Salgado Conde

Client: Peguel

Silver A' Design Award Winner in Interface Category

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Verified Award Winner

Verify Award Status for #107037

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The Design

About Maybe Multifunctional App

Maybe app is simple. It is attractive, clean, and intuitive, generated to talk about the taboo topic of menstruation that unfortunately causes a lot of damage in the correct development of girls, physicaly and emotional.

The solution is generated through collaboration with specialists and parents reaching out the conclusion that the bad experience may be prevented by support and approaching this topic at the right time with the right preparation of parents that through articles understad better how to guide, educate better in order to empower girls and help them know themselves better.

The Recognition

About the Silver A' Design Award

Maybe Multifunctional App is a Silver A' Design Award winner, an extraordinarily prestigious recognition granted to top-of-the-line, gorgeous, and impressive designs. Silver winners are tremendously brilliant and exceedingly creative works that illustrate the outstanding expertise, talent, and acuity of their designers. Maybe Multifunctional App is expected to be a wonderful, showpiece work that is remarkably professional and profoundly innovative. This Silver A' Design Award-winning design is a highly notable, admired invention that benefits and advances the boundaries of art, science, design, and technology. Maybe Multifunctional App is a vastly envied creation that evokes desires, introduces positive feelings, and sparks amazement and wonderment.

Where to Get It

Strategic UI/UX Design for Digital Products

We transform complex challenges into intuitive digital experiences. Our strategic design approach combines user research, interface design, and technical expertise to create products that meaningfully engage users. Winner of the prestigious A' Design Award, we specialize in apps, platforms, and digital solutions that make a real impact.

Discuss Your Project

Interviews

Design Interview

What is the main principle, idea and inspiration behind your design?

The main inspiration behind Maybe… came from a simple question: How does a single father prepare his daughter for an experience he has never personally lived through?

I was particularly interested in the challenges faced by fathers who, despite having the best intentions, may lack the knowledge, confidence, or vocabulary to discuss menstruation with their young daughters. I realized that the problem was not necessarily a lack of care, but often a lack of tools to communicate about something that remains surrounded by cultural taboos.

Maybe… was conceived as a bridge between information and human connection. Rather than simply developing an application to estimate the arrival of a girl’s first period, I wanted to create a tool that could help families anticipate an important milestone and approach it with greater confidence, sensitivity, and understanding.

The guiding principle was that good design should not only solve functional problems, but also address emotional and social barriers. In this case, technology became a means of encouraging conversations, reducing uncertainty, and transforming what might otherwise be an uncomfortable experience into an opportunity for trust and connection between parents and their daughters.

What has been your main focus in designing this work? Especially what did you want to achieve?

My main focus was to make a sensitive and often misunderstood subject feel approachable, natural, and free from unnecessary discomfort. I wanted to design an experience that could turn uncertainty into understanding, particularly for families where conversations about menstruation might not come easily.

One of my priorities was to create something that felt supportive rather than clinical or intimidating. The visual language, user experience, and educational content were all conceived to make information accessible while encouraging curiosity, confidence, and open communication.

Beyond the application’s predictive concept, I wanted Maybe… to serve as a starting point for meaningful conversations between parents and their daughters. My intention was never to replace parental guidance, but to provide families with the tools and confidence to navigate an important stage of growing up together.

Ultimately, I wanted to demonstrate that design can address problems that are not always visible or tangible. Sometimes, the most meaningful contribution of a designer is not creating something entirely new, but making an existing human experience easier to understand, discuss, and embrace.

What are your future plans for this award winning design?

I believe Maybe… still has significant potential to evolve beyond its original concept. While it began as a design exploration, the social problem it addresses remains relevant, and I see opportunities to develop it into a more comprehensive educational platform.

One direction I would be particularly interested in exploring is collaboration with healthcare professionals, educators, and child development specialists to strengthen the accuracy, accessibility, and educational value of the experience. I would also like to explore how the platform could support different family structures and cultural contexts, especially those where menstrual education remains limited or stigmatized.

For me, the most interesting future of Maybe… is not necessarily technological expansion, but social impact. If the project eventually helps even a small number of fathers feel more prepared to guide their daughters through their first menstruation, it will have achieved something meaningful.

Ultimately, I would like Maybe… to continue exploring a principle that has become increasingly important in my design practice: technology should not replace human connection, but create better conditions for it to happen.

Read the Full Interview

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Maybe is the proposal generated to solve this taboo problem. Consists of two main parts inside the appplication: teaching and get analisys of data, both creating a system for preventing bad experiences since you can know an approximate date for your daughter's first period, as well as learn about topics related to the first period or sexuality and be able to address them in the right way at the right time.
Dimensions & Packaging
Maybe mobile application is designed for the IOS and Android, orientated in portrait mode. Responsive mobile UI/UX design
Tags
social, eduacation, female body, prevention, app, technology, health, UI, UX, device, interface
Production Technology
Several design concepts were explored through different of user interface sketches and mockups created with the adobe suite: Adobe XD, Adobe Illustartor; which were then tested with help of parents, psychologists, doctors and specialist.
Design Challenge
The first challenge was to talk to parents and teachers about this taboo topic and get the most people involved in order to have a better result, but additionaly, the main challenge was the ability to create an app that could process and give important information in the correct time with an intuitive interface and that felt effortless for the user.
Research
The first step about how to improve the experience of the first menstruation was to investigate the causes of a bad experience, followed by a survey of 27 mothers and 18 women between 18-46 years of what was their experience and how could it be improved. Once with this information, a psychologist and a doctor were spoken to find out how this experience affects various aspects of development. Together with these people, they iterated until they reached an interface that revealed the weaknesses of education and helped prevent a bad first experience.
Inspiration
first time, unfortunately most of them had a negative experience that will mark their physical and emotional development, but worse still, some of them died. Girls from 9-13 years old, who committed suicide caused by bullying they suffered due to the ignorance of their peers, parents and teachers about menstruation and the female body. This could be prevented with a opportune education but sadly in some places is considered taboo
Project Duration
Maybe started in September 2019, is still going in Puebla, Mexico.
Operation Flow
The app is extremely simple. It is attractive, clean, and intuitive, when filled with the historic data of the girl such as habits, food, sport activity, age, mother’s first period, shows the levels of the female hormones that start to increase their levels between 7-4 weeks before menarche, with this information the user may see the probability of their daughter to have her first menstruation this month, in addition to that, it has previously filtered articles written by psiclogyst, doctors, and specialist for parent or teacher to understad better the anatomy so that you can guide your daughter or minor under your responsibility, educate the girl better, with appropriate information in the correct time so she can confident about her body and herself by giving the tools and understanding knowledge of anatomy and changes she will experience in this new stage, adopting a healthy lifestyle and fighting against taboos.
Team Members
Pedro Miguel Salgado Conde
Image Credits
Main Image: Designer Pedro Miguel Salgado, 2020
Optional Visual 1: Designer Pedro Miguel Salgado, 2020
Optional Visual 2: Designer Pedro Miguel Salgado, 2020
Optional Visual 3: Designer Pedro Miguel Salgado, 2020

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