Walk Along Not Alone Persuasive Board Game

Social Design Award Winner.
Awarded for Good Social Design.

Walk Along Not Alone Persuasive Board Game
by Peixin Wang

  • Awarded April 15, 2021
  • CLIENT: Pharos(Dutch Centre of Expertise on Health Disparities)
  • 6.324
'Walk along, not alone' introduces end of life preparation in a friendly and structured way. With this game, the elderly Chinese immigrants learn how to cope with ageing and end of life in the Netherlands context. The game offers practical information about end of life preparation, creates a comfortable atmosphere for talking about the end of life.

'Walk along, not alone' introduces end of life preparation in a friendly and structured way. With this game, the elderly Chinese immigrants learn how to cope with ageing and end of life in the Netherlands context. The game offers practical information about end of life preparation, creates a comfortable atmosphere for talking about the end of life.

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Good  Design

Walk Along Not Alone Persuasive Board Game

Good Design

Great Design by Shunji Yamanaka & fuRo

Walk Along Not Alone Persuasive Board Game

Great Design by Shunji Yamanaka & fuRo

Inspirational Mobility Robot Design

Walk Along Not Alone Persuasive Board Game

Inspirational Mobility Robot Design

CanguRo Mobility Robot Image

Walk Along Not Alone Persuasive Board Game

CanguRo Mobility Robot Image

Walk Along Not Alone Persuasive Board Game

Walk Along Not Alone Persuasive Board Game

Peixin Wang

Designer of Walk Along Not Alone Persuasive Board Game


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