Niferia Digital Art by Mania Carta is a highly esteemed winner of the very prestigious 2024 Silver A' Design Award in Computer Graphics, 3D Modeling, Texturing, and Rendering Design Competition Category.
SilverComputer Graphics· 2024
Niferia Digital Art
by Mania Carta
Client: Sandstorm
Silver A' Design Award Winner in Computer Graphics Category
Verified Award Winner
Verify Award Status for #152541The Design
About Niferia Digital Art
The research of this Dark Witch character started by looking into the Korean culture once more, but this time designer wanted to create something realistic, Asian with better character appeal and strong feelings and wanted to make her dark, mysterious in real-time, and realistic. The project starts in the heart of Tokyo in January 2022 and it's updated every two months with new character designs and story reveals.
The Recognition
About the Silver A' Design Award
Niferia Digital Art is a Silver A' Design Award winner, an extraordinarily prestigious recognition granted to top-of-the-line, gorgeous, and impressive designs. Silver winners are tremendously brilliant and exceedingly creative works that illustrate the outstanding expertise, talent, and acuity of their designers. Niferia Digital Art is expected to be a wonderful, showpiece work that is remarkably professional and profoundly innovative. This Silver A' Design Award-winning design is a highly notable, admired invention that benefits and advances the boundaries of art, science, design, and technology. Niferia Digital Art is a vastly envied creation that evokes desires, introduces positive feelings, and sparks amazement and wonderment.
Where to Get It
Triple-A Character Design and Digital Human Production
We create photorealistic 3D characters and digital humans for games, films, and virtual productions. Our award-winning studio specializes in high-end character modeling, texturing, rigging, and animation using cutting-edge technology. From concept art to final cinematics, we deliver exceptional quality that brings your vision to life.
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Design Interview
What is the main principle, idea and inspiration behind your design?
I was always fascinated by witches and dark fantasy and this is where it really how i created Niferia. at first, I wanted to create a beautiful digital human Korean girl but then my imagination starts to take me somewhere else once I started to see Soya
From there I start to think about how I can give a beautiful dark touch and make her unique from there I start to get inspiration from witches and mystery fantasy characters to create her to a new level of creativity.
The way made soya is like using Lego, it was for me like a puzzle to achieve what I want at the end from there I start to think about creating different lighting scenario and cinematic shots to give the final visual and representation of her characteristic as a light witch.
What has been your main focus in designing this work? Especially what did you want to achieve?
After i completed Luna, and then when i saw other talented artists create realism visuals and beautiful character likeness, i then decided to move toward realism in real time with Blender and especially develop my skills in Eevee, that was my main goal to achieve such visual in real time.
What are your future plans for this award winning design?
So many project and technology that i am developing that will be bring something new to the gaming industry and whole world.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Niferia a blind dark witch, was raised from death by the god of chaos Enix the most powerful of all gods, as for her mission she need to bring back Justine Velmont the god of darkness who was destroyed by the Angel of lights 6000 years ago.
If Velmont will rise the world of Linerma will be destroyed, but there is only one person who can stop her... - Dimensions & Packaging
- They are many sizes for the artwork as also different cinematic shots. The main Artwork of Niferia is a portrait of size 2250X3000 pixel
- Tags
- Witches,gods,darkness,revenge,power,fantasy
- Production Technology
- Character production and all design were made in Blender, Zbrush, Marvelous Designer, and Substance Painter, but mostly each character production from modeling, texturing, shading, rigging, lighting, and cinematic using Blender only.
- Design Challenge
- When I start developing Niferia, it was very challenging at first to get the final visual I was looking for, I was focusing in my mind that I want to see a person and not only a CG character model, and the second challenge I wanted her to have an Asian look but very dark.
The Challenge I was facing was two main key points, the first one I was aiming to create real-time characters with high-quality texturing, and for that, I start to develop myself on how to use nodes and shaders in Blender once I understand the basics and logic of it then I start to take that knowledge I gain to a high new level, it was challenging and fun at the same time because I know with all the headaches and challenges I am going to achieve something I haven't done it yet and I can say when Niferia was made I was proud of my self to achieve such quality.
The beauty of art and design is like playing a video game, you need to continue and never give up and if something beat you, beat it harder that's my daily challenge as an Artist.
And not matter what challenge will come my way I will break it and break it harder. - Research
- The research of this Dark Witch character started after completed Luna Lankastar and from there i wanted to develop more my skills and make something more appealing in character design as also clothes production, rigging and visual cinematics and for that I started to develop more my skills in Blender and learn many techniques and tools to create my own workflow that I could use it for others characters and because of that I start to see what things I am missing in my work and skills that I could developed further more and this where the idea came to create a realistic character design fantasy production with a new style and visual design as also to have a strong impact as final product and this is how I created Niferia.
- Inspiration
- The research of this Dark Witch character started by looking into the Korean culture once more, but this time I wanted to create something realistic, Asian with better character appeal and strong feelings and I wanted to make her dark, mysterious in real-time, and realistic.
- Project Duration
- The project starts in the heart of Tokyo in January 2022 and it's updated every two months with new character designs and story reveals.
- Operation Flow
- Niferia is a dark witch that was locked by Visatra the goddess of light, with the help of Enix, Niferia was resurrected so she can rise Velmont the God of Darkness.
- Patents
- Niferia The Dark Witch
By マニア カレタ (Mania Carta)
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