Hinemosu 30 Computer Display by Yuichiro Katsumoto is a highly esteemed winner of the very prestigious 2024 Platinum A' Design Award in Generative, Algorithmic, Parametric and AI-Assisted Design Competition Category.
PlatinumGenerative· 2024
Hinemosu 30 Computer Display
Client: The Utsuroi Lab
Platinum A' Design Award Winner in Generative Category
Verified Award Winner
Verify Award Status for #159382The Design
About Hinemosu 30 Computer Display
Hinemosu 30 displays letters and patterns by twisting five white elastic bands with thirty actuators to represent the passage of time. The computer software that controls the device generates dynamic images that evoke textile patterns, ocean waves, mountain storms, and falling snow, as well as the date and time. The mechanical sounds produced by the actuators are reminiscent of the sounds of water and wind in nature. The creativity and novelty of this device lies in the fact that it displays computer-generated information using line-like objects rather than dot-like objects.
The Recognition
About the Platinum A' Design Award
Hinemosu 30 Computer Display is a Platinum A' Design Award winner, an extremely prestigious recognition granted to truly exceptional, elegant, and magnificent designs. Platinum winners are marvels of creation, testaments to the limits of intellectual creativity, and demonstrate the unmatched professionalism and genius of their designers. These designs are expected to be the most renowned works that define the aesthetics of an era, contribute to the well-being of society, and push the boundaries of art, science, design, and technology. Hinemosu 30 Computer Display exhibits a transcendent level of excellence and unequivocally makes the world a better place with its advantageous and worthwhile characteristics. Hinemosu 30 Computer Display is a Platinum A' Design Award-winning work that triggers desires, inspires, excites, delights, and sparks great joy.
Where to Get It
Kinetic Art Installations and Design Research
We create innovative kinetic displays merging physical computing with artistic expression. Our Utsuroi Lab specializes in motion graphics and interactive installations using novel materials. We offer commissioned artworks, research collaborations, and lectures on experimental media.
Learn MoreInterviews
Design Interview
What is the main principle, idea and inspiration behind your design?
Creating ideas from prototyping and tinkering. To realise a concept in a simple way.
What has been your main focus in designing this work? Especially what did you want to achieve?
I wanted to explore the expressive possibilities of banded objects and convey their beauty and interest.
What are your future plans for this award winning design?
I would like to increase the size of the device and install it permanently in public spaces.
Grand Interview
Your innovative approach to displaying computer-generated information through elastic bands in Hinemosu 30 Computer Display challenges conventional pixel-based displays - what inspired you to explore this unique intersection between physical materials and digital information?
Throughout history, humans have inscribed knowledge and articulated ideas through the elegance of lines—whether in the form of written language or intricate diagrams. Yet, in the realm of computational representation, efficiency has led us down the path of pixels, discrete points that construct our digital reality. Since the early 21st century, the manipulation of physical materials by computers has offered new avenues for information display. However, when tasked with conveying concrete data—be it text or imagery—the medium inevitably reverts to the granular, the particulate. The digital paradigm is inherently discrete, but human appreciation does not always align with this fragmentary nature. I am intrigued by the prospect of utilizing continuous, analog materials to manifest computational information in a form that resonates more profoundly with human perception. Hinemosu 30 stands as a pivotal exploration of this dialogue between the digital and the tactile, a venture into the seamless integration of the synthetic and the organic.
The mechanical sounds produced by Hinemosu 30 Computer Display's actuators create an unexpected parallel to natural phenomena like water and wind - how did this serendipitous connection influence your design evolution and artistic vision?
The sounds of nature—like wind and rain—are devoid of intention, as are the mechanical noises emitted by machines. It is always the human observer who ascribes meaning to these sounds. What fascinated me in this project was how, when attempting to represent wind, the actuators naturally produced sounds reminiscent of it. Similarly, when depicting dripping water, the gears of the servo motors generated a sound akin to droplets. This serendipitous alignment led me to refine the control algorithms so that the sounds would become more harmonious and pleasing. In the process, the motion graphics displayed also evolved into something remarkably compelling, creating a symbiotic relationship between the auditory and visual elements.
Could you elaborate on how the research into manipulating slender objects with robot arms eventually led to the breakthrough concept of using flat liner objects in Hinemosu 30 Computer Display?
In the earlier project, Robotype Mojigen, I was also exploring ways to display characters using slender objects. However, Mojigen relied on an optical illusion, which required the viewer to close one eye to read the text clearly. The speed of character display was slow, and there were numerous other challenges. I started to wonder if the whole concept of representing text with linear objects was a failure. It was during this time of doubt that I realized the potential of using ribbon-like objects—something between a line and a surface. This discovery felt like a breakthrough, allowing me to preserve the linear aesthetic while overcoming the practical limitations, which eventually led to the creation of Hinemosu 30.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Hinemosu 30 is a computer display that shows the time and date by twisting five white elastic bands. The five thick lines are controlled by thirty actuators and display a dizzying kinetic typography and motion graphics. The moving image generated by the computer software connected to the device evoke textile patterns, ocean waves, mountain storms, and falling snow. The mechanical sounds produced by the actuators are reminiscent of the sounds of water and wind in nature.
- Dimensions & Packaging
- 280mm (W) x 120mm (D) x 300mm (H), 5kg.
- Tags
- Kinetic Typography, Motion Graphics, Visualization, Physicalization, Elastic Band, Rubber, Clock
- Production Technology
- Components: Elastic Bands, Servo Motors, Micro Controllers, Aluminum Flame, Acrylic Board, MacBook Air.
- Design Challenge
- The creativity and novelty of this device lies in the fact that it displays computer-generated information using line-like and particularly strip-like objects rather than dot-like or brick-like objects. In comparison to discrete objects, the control of linear objects is more difficult to express delicately because of mutual interference in mechanics. These limitations were overcome in terms of hardware and software in this project through circular prototyping.
In this work, five white elastic bands are arranged horizontally in a black picture frame. Each band is 250 mm long, 40 mm wide, and 1 mm thick. Six white plastic guides are attached to the band horizontally at 42 mm intervals. These guides are used to tilt the band and are linked to servo motors mounted on the back of the picture frame. The servo motor can twist the band in a range of approximately -60 to 90 degrees, although there are slight individual differences. When the servo motor is at 0 degrees, the apparent width of the elastic band is thickest, and at 90 degrees, it is thinnest.
This work uses thirty servo motors, all of which are controlled by a software running on Mac. This software was developed using Cycling '74 Max and generates motion graphics and kinetic typography, calculates the numerical values to control the thirty actuators individually. And it sends the data to the micro controller in Hinemosu 30 via USB Cable. - Research
- This project had been explored kinetic typography by manipulating slender objects such as springs and strings with robot arms. Beyond such practices, the current focus is on flat liner object such as strips, ribbons, and tape with two sides of widely varying widths. Those lines change in apparent thickness depending on the viewpoint. For example, if the ribbon is tilted 90 degrees, the line will appear or disappear. If it is twisted from both ends, the line weight changes continuously like a sine wave. Lines drawn by humans with a brush or calligraphy pen also have continuous changes in line weight. Inspired by this similarity, Hinemosu 30 was designed.
- Inspiration
- The human life is often likened to a line. The line is never straight. It bends, twists, thickens, and thins. The lines are similar to lines drawn by humans for writing. Modern computers output data using points (pixels). Conversely, this designer believes that lines are the source of our life and creativity and wants to let the computer control linear objects. The fruition of this intention, Hinemosu 30 displays letters and patterns by twisting five white elastic bands with thirty actuators to represent the passage of time.
- Project Duration
- This project started in the fall of 2022 and partially finished in the summer of 2023.
- Operation Flow
- Automatic operation by software.
- Patents
- Copyrights belong to Yuichiro Katsumoto, 2023.
- Image Credits
- Yuichiro Katsumoto
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