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Space Center Learning Game by Chia-Ching Chou
Space Center Learning Game by Chia-Ching Chou
Space Center Learning Game by Chia-Ching Chou
Space Center Learning Game by Chia-Ching Chou
Space Center Learning Game by Chia-Ching Chou

National Library of Public Information

Bronze Education, Teaching Aid and Training Content Design · 2020

Space Center Learning Game

by Chia-Ching Chou

  • A' Design Award 2020 Bronze Winner in Education, Teaching Aid and Training Content Design
  • Awarded April 15, 2020
  • CLIENT: National Library of Public Information
  • Estimated Number of Design Views: 19,893
  • Verification code B4C312894F · Verify this award
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About Space Center Learning Game

Space Center is an immersive learning game installed at a library entrance. The game is projected onto a wall ten meters wide and 3.8 meters high. Children launch number rockets to find a classification planet and begin a library journey. At the end of the game, a map shows where the books matching the chosen classification number are placed. The design teaches the meaning of classification numbers through play in a supportive atmosphere. The aim is to raise motivation and to help children find books by themselves.

Press Kit

Unique Properties
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Dimensions & Packaging
Width 10m x Height 3.8m after project on a wall
Tags
Interaction, Game, Learning game, Education,Immersive
Production Technology
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Design Challenge
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Project Duration
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Operation Flow
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Research
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Inspiration
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Image Credits
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

Colors of Space Center Learning Game

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