Education Design Award Winner.
Awarded for Good Education, Teaching Aid and Training Content Design.
The objective of the project is to transform the library entrance into a space center and unfold the library journey, where children can immerse themselves in interactive games as well as learning how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves so they can easily understand the meaning of these numbers and build a cognitive map in their mind.
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