No Know የማምለጫ ክፍል ውስጠ ንድፍ by Rong Han is a highly esteemed winner of the very prestigious 2025 A' Design Award የነሐስ ሽልማት in የውስጥ ማስዋብ ዲዛይን Competition Category.
ነሐስውስጥ ማስዋብ· 2025
No Know የማምለጫ ክፍል ውስጠ ንድፍ
by Rong Han
A' Design Award የነሐስ ሽልማት Winner in ውስጥ ማስዋብ Category
Verified Award Winner
Verify Award Status for #172339The Design
About No Know የማምለጫ ክፍል ውስጠ ንድፍ
ኖ ኖው በቻይና ዢያን ከተማ በሚገኝ የገበያ ወረዳ ውስጥ ከመሬት በታች በሁለተኛው ደረጅ ላይ የሚገኝ የስክሪፕት ግድያ ማምለጫ ክፍል ነው። ይህ ስፍራ 1080 ካሬ ሜትር ስፋት ያለው ሲሆን፣ የሪፓብሊካን፣ ቻይናዊ፣ የፉቱሪስቲክ እና ሚኒማሊስት ቅይሎችን ጨምሮ አስር ገጽታ ያላቸው ክፍሎችን ይይዛል። ብዙ ንድፋዊ ክፍሎች ሆነ ብለው ያልተጠናቀቁ ሆነው ተትተዋል፣ አንዳንድ ግድግዳዎችም ከፍርስራሽ በኋላ በነበሩበት ሁኔታ ተጋልጠው የቆዩ ሲሆን፣ ቀላል የፕላስተር ውጫዊ ገጽታ ብቻ ያሳያሉ። የቀድሞው ደረጅ እንደ ማዕከላዊ መስህብ በህዝብ ማቆያ ስፍራ ውስጥ ተጠብቆ ቆይቷል። የመተላለፊያ መንገዶቹ 1.2 ሜትር ስፋት ያላቸው በመሆናቸው ተጫዋቾች እርስ በርስ በቅርበት እንዲያልፉ በማድረግ ማህበራዊ መስተጋብርን ያበረታታሉ።
The Recognition
About the A' Design Award የነሐስ ሽልማት
No Know የማምለጫ ክፍል ውስጠ ንድፍ የA' Design Award የነሐስ ሽልማት አሸናፊ ነው፤ ይህም በፈጠራ፣ በብልሃት እና በአስተዋይነት ለሚታወቁ ድንቅ ዲዛይኖች የሚሰጥ እጅግ ከፍተኛ ክብር ያለው እውቅና ነው። የነሐስ አሸናፊዎች የዲዛይነሮቻቸውን ሰፊ ልምድ፣ ምናብ እና ብልሃት የሚያረጋግጡ እጅግ ችሎታ የተሞላባቸው እና በሚያስደንቅ ሁኔታ ፈጠራ ያላቸው ሥራዎች ናቸው። No Know የማምለጫ ክፍል ውስጠ ንድፍ ከፍ ያለ ግምት የሚሰጠው፣ የሚደነቅና የሚወደድ፣ እጅግ ሙያዊና ፈጠራ የተሞላበት ነገር እንደሚሆን ይጠበቃል። ይህ የA' Design Award የነሐስ ሽልማትን ያሸነፈ ዲዛይን በኪነ ጥበብ፣ በሳይንስ፣ በዲዛይን እና በቴክኖሎጂ ምርጥ ልምዶችን ያካትታል፤ ለዝርዝርም በሚሰጠው ትኩረት ምርጥ ነው። No Know የማምለጫ ክፍል ውስጠ ንድፍ ፍላጎቶችን በግሩም ሁኔታ ያረካል፣ ምኞቶችን ይነካል፣ ስሜቶችን ይማርካል እንዲሁም የማወቅ ጉጉትን ይስባል።
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Dimensions & Packaging
- 1080 square metre
- Tags
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Production Technology
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Design Challenge
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Research
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Inspiration
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Project Duration
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Operation Flow
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Patents
- Shanxi Shanye Architectural Design Co., Ltd
- Team Members
- Han Rong
- Image Credits
- Shanxi Shanye Architectural Design Co., Ltd
Sponsored
Explore Beyond Designers.org
Discover products, services and opportunities from our advertising partners.
More to Explore
Related Designs
Explore more award-winning designs from the same category, selected by merit.