Trumen Seahaven Дызайн інтэр'еру забаўляльнай прасторы by Yuchi Zhang is a highly esteemed winner of the very prestigious 2020 Срэбная прэмія A' Design Award in Дызайн інтэр'ераў і выставачных прастор Competition Category.
СрэбраІнтэр'ер· 2020
Trumen Seahaven Дызайн інтэр'еру забаўляльнай прасторы
by Yuchi Zhang
Client: Dowlin Organization
Срэбная прэмія A' Design Award Winner in Інтэр'ер Category
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The Design
About Trumen Seahaven Дызайн інтэр'еру забаўляльнай прасторы
«Trumen Seahaven» — гэта інтэр'ер забаўляльнай установы, распрацаваны для гульняў-галаваломак. Прастора займае 360 квадратных метраў на трох паверхах, з гульнявымі пакоямі на першым і трэцім паверхах. На падлозе выкарыстаны шэры тэраца, сцены аздоблены цэментам, а столь пафарбавана эмульсійнай фарбай, ствараючы кантраст паміж матавымі і глянцавымі паверхнямі. Аранжавая інсталяцыя, утвораная з трох прамавугольных паралелепіпедаў, віецца праз прастору і нагадвае перакручаную стужку. Шкляныя прыступкі з аранжавым светлавым слоем і палосы з нержавеючай сталі на сценах фарміруюць ціхую, напружаную атмасферу.
The Recognition
About the Срэбная прэмія A' Design Award
Trumen Seahaven Дызайн інтэр'еру забаўляльнай прасторы — пераможца Срэбнай прэміі A' Design Award, надзвычай прэстыжнага прызнання, якое прысуджаецца дызайнам вышэйшага класа, цудоўным і ўражальным. Срэбныя пераможцы — гэта надзвычай бліскучыя і вельмі творчыя працы, якія ілюструюць выдатную кампетэнтнасць, талент і праніклівасць сваіх дызайнераў. Чакаецца, што Trumen Seahaven Дызайн інтэр'еру забаўляльнай прасторы — гэта цудоўная, паказальная праца, надзвычай прафесійная і глыбока інавацыйная. Гэты дызайн, што атрымаў Срэбную прэмію A' Design Award, — вельмі значнае, вартае захаплення вынаходніцтва, якое прыносіць карысць і пашырае межы мастацтва, навукі, дызайну і тэхналогій. Trumen Seahaven Дызайн інтэр'еру забаўляльнай прасторы — гэта твор, якому шмат хто зайздросціць, што абуджае жаданні, дорыць пазітыўныя пачуцці і запальвае здзіўленне і захапленне.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- As an entertainment venue mainly for uncovering the riddles, the design is also trying to express a sense of reasoning and solving riddles. From the beginning of the door, the simple square element collage constitutes a sense of layering, which is a set of puzzles to be solved by others, and with rough walls, the overall feeling is both modern and hard-nosed, very close to the atmosphere of brain burning reasoning in the game hall.
- Dimensions & Packaging
- The project covers a total of 360 square meters. The game hall is divided into three floors, the first and third floors are game rooms, and the second floor is directly across the street.
- Tags
- Interior, Entertainment Space, Commercial, Detective Room, Modern, Simple, Pure, Trueman
- Production Technology
- The ground is paved with gray terrazzo, the wall is decorated with cement, and the ceiling is simply painted with emulsion paint, which saves cost and creates a contrast between matte and high gloss surfaces.
- Design Challenge
- The stairway connecting the three floors also creates a kind of suspenseful atmosphere. The walls are all crisscross with stainless steel strips, and the light diffuses on them, which scatter jagged reflections, they are like stars and change indefinitely. In order to further enrich the light change, the stair step adopts glass step, and the middle interlayer is equipped with orange film of light belt. In addition, there is no direct lighting for the whole stairwell.
- Research
- The striking shop name "Trumen" is full of movement because of the element of a runaway villain. With the catchy slogan "the scene of the case is no accident", it attracts customers to move on and explore the truth. The interior space reflected by the large glass windows enriches the facade vision, at the same time breaks the boundary between inside and outside, and arouses people's infinite curiosity and imagination.
- Inspiration
- The cross-section of the device is composed of three cuboids, when extending along the trend, it uses sometimes side, sometimes front and sometimes reverse side, so as to analogy the sense of twist of Mobius Band in the space. The orange device seems to be constantly changing and rotating in the three-dimensional space, metaphoring the complexity, uncertainty and impermanence of puzzles. The whole space is matched with transparent tables and chairs, adding a wonderful atmosphere.
- Project Duration
- The project started in July 2019 in Kunming and finished in October 2019 in Kunming.
- Operation Flow
- It is worth emphasizing that all the junctions have been sewn without glue or mending. The designer try his best to make the material reflect a kind of primitive feeling, which symbolize the pure and primitive fun of burning brain.
- Patents
- Copyrights belong to Yuchi Zhang, 2019.
- Team Members
- Yuchi Zhang
Beryl Lee - Image Credits
- Image #1: Photographer Frank Keng, Reception, 2019.
Image #2: Photographer Frank Keng, Rest Area, 2019.
Image #3: Photographer Frank Keng, Toilet, 2019.
Image #4: Photographer Frank Keng, Staircase, 2019.
Image #5: Photographer Frank Keng, Detective Room, 2019.
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