College Application Interfície d'Aplicació Mòbil by Pavel Tahil is a highly esteemed winner of the very prestigious 2023 A' Design Award de Bronze in Disseny d'Interfície, Interacció i Experiència d'Usuari Competition Category.
BronzeInterfície· 2023
College Application Interfície d'Aplicació Mòbil
by Pavel Tahil
Client: Pavel Tahil
A' Design Award de Bronze Winner in Interfície Category
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The Design
About College Application Interfície d'Aplicació Mòbil
Aplicació Universitària és una aplicació mòbil i d'escriptori creada per a estudiants universitaris. L'aplicació reuneix els horaris de classes, la restauració del campus, l'accés a la biblioteca i la gestió de la OneCard en una sola plataforma. Les versions per a iOS i macOS segueixen les directrius de disseny d'Apple i s'adapten a diferents mides i orientacions de pantalla. El disseny es va desenvolupar amb Sketch i Figma Jam, recolzat per entrevistes, enquestes i proves d'usabilitat amb estudiants. Es van produir més de 100 maquetes que es van perfeccionar mitjançant els comentaris dels usuaris. L'objectiu és substituir les eines universitàries lentes i confuses per un servei clar i únic.
The Recognition
About the A' Design Award de Bronze
College Application Interfície d'Aplicació Mòbil és un guanyador del guardó A' Design Award de Bronze, un reconeixement altament prestigiós concedit a dissenys sobresortints que es distingeixen per la creativitat, l'enginy i l'astúcia. Els guanyadors de Bronze són artefactes ampliament hàbils i sorprenentment creatius que autentiquen la vasta experiència, la imaginació i el recurs dels seus dissenyadors. Es preveu que College Application Interfície d'Aplicació Mòbil sigui un objecte molt apreciat, admirat i estimat, notablement professional i innovador. Aquest disseny guanyador del guardó A' Design Award de Bronze incorpora les millors pràctiques de l'art, la ciència, el disseny i la tecnologia i és excel·lent per la seva atenció al detall. College Application Interfície d'Aplicació Mòbil satisfà esplèndidament les necessitats, toca els desitjos, encisa els sentiments i crida la curiositat.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This all-in-one app for college students consolidates essential campus tools and services into a single, user-friendly platform. It seamlessly integrates features like class schedules, campus dining, library access, OneCard management, and more, creating a cohesive and efficient experience for users. Its strengths lie in its intuitive interface, personalization options, and focus on enhancing students' academic experience.
- Dimensions & Packaging
- The project involved creating over 100 mockups, incorporating native components for optimal performance and seamless integration with iOS and macOS. More than 40 participants provided valuable quantitative data through surveys, and over 10 participants participated in qualitative research to shape and refine the app's design and functionality. This comprehensive approach ensured that the final product was tailored to the specific needs and preferences of College students.
- Tags
- macOS, iOS, watchOS, students, college, study, books, fees, payment, meeting, assignment
- Production Technology
- The Student app design process involved using Sketch and Figma Jam as primary tools. The project started with a UX discovery phase and involved interviews and user tests with Seneca students. User personas, journeys, wireframes, and prototypes were created for continuous refinement based on feedback. Sketch and Figma Jam enabled seamless collaboration and version control, allowing for responsive designs for various devices.
- Design Challenge
- The hardest part of the design activity for the Student apps was balancing the diverse needs and preferences of the target audience while maintaining a cohesive, user-friendly, and efficient experience. With a wide range of features and functionalities to be included in the app, it was essential to prioritize and organize these elements in a way that would not overwhelm users or compromise the overall usability of the platform.
- Research
- During the development of the Seneca Student Apps, a comprehensive understanding of users' needs, preferences, and pain points was ensured through various research activities. These included preliminary research, surveys, qualitative research, user personas, user journey mapping, usability testing, and post-launch feedback.
- Inspiration
- The project was inspired by my experience as a Seneca College student in 2017. I noticed that the existing college apps had usability issues and poor performance, and I believed that a good app for students could significantly enhance their academic experience and college life. My goal was to create an all-in-one solution that streamlines essential services and offers a user-friendly, efficient, and reliable platform. I drew inspiration from my own experiences and extensive research and user feedback to identify key features and functionalities that would benefit the Seneca community and create a design that resonates with users while addressing their unique needs and preferences.
- Project Duration
- The project was designed during the summer of 2022 in Newcastle, UK. Updated in March 2023.
- Operation Flow
- The Student Apps for iOS and macOS are designed to make life easier for Seneca students. They offer a seamless and intuitive user experience, adapting to different screen sizes and orientations. They adhere to Apple's design guidelines, ensuring smooth operation and fast response times. The apps have been tested and refined based on user feedback and research, resulting in a design that meets the needs and preferences of the target audience.
- Patents
- Pavel Tahil
- Team Members
- Pavel Tahil
- Image Credits
- Pavel Tahil
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