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Acorny Fyzický výukový produkt pro počítačové vzdělávání by Soyoung Lee and Jaeyoung Myung

Acorny Fyzický výukový produkt pro počítačové vzdělávání by Soyoung Lee and Jaeyoung Myung is a highly esteemed winner of the very prestigious 2022 Železná cena A' Design Award in Vzdělávání Competition Category.


ŽelezoVzdělávání· 2022

Acorny Fyzický výukový produkt pro počítačové vzdělávání

by Soyoung Lee and Jaeyoung Myung

Client: Acorny

Železná cena A' Design Award Winner in Vzdělávání Category

Colors

The Design

About Acorny Fyzický výukový produkt pro počítačové vzdělávání

Acorny je stavebnice pro fyzické programování a kódovací aplikace pro malé děti. Stavebnice využívá motiv toku počítačového zpracování, takže začátečníci mohou intuitivním způsobem pochopit koncepty výpočetního myšlení. Moduly jsou seskupeny jako vstupní a výstupní a jsou odlišeny tvarem a barvou. Rozvětvený základní modul s LED interakcí znázorňuje jednotlivé kroky počítačového zpracování. Na základě vybraných modulů aplikace nabízí tutoriály, kódovací postupy, doporučení a výzvy. Díly jsou vyrobeny z ABS plastu s látkovým potahem.

The Recognition

About the Železná cena A' Design Award

Acorny Fyzický výukový produkt pro počítačové vzdělávání je vítězem Železné ceny A' Design Award, prestižního uznání udělovaného dobrým designům, které splňují profesní a průmyslové požadavky očekávané od dobře navržených výtvorů. Železní vítězové prokazují velké dovednosti, vysokou specializaci, odborné porozumění a tvůrčí kapacitu svých tvůrců. Očekává se, že Acorny Fyzický výukový produkt pro počítačové vzdělávání bude vysoce ceněným, obdivovaným a oblíbeným výtvorem, který je praktický a inovativní. Tento design, který získal Železnou cenu A' Design Award, integruje osvědčené postupy odvětví a má kompetentní technické vlastnosti spojené s know-how a talentem. Acorny Fyzický výukový produkt pro počítačové vzdělávání je vážen pro svou důkladnost a je navržen tak, aby poskytoval zlepšení kvality života, která pomáhají činit svět lepším místem.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Acorny is a physical toy and coding app that supports young children in computational thinking. The Acorny physical kit was designed with the motif of computer processing flow which made beginners intuitively understand computational thinking concepts. Based on the input and output physical module selected by the coding beginners, the Acorny application provides various coding tutorials, recommendations, and challenges to enable coding beginners in a range of activities and explore computational concepts. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Dimensions & Packaging
Dimensions: Hub module 30 mm x 50 mm x 30 mm, Logic module 75 mm x 70 mm x30 mm, Input & Output modules : 25 mm x 25 mm x 30 mm
Specifications: Start Module (Bluetooth, WIFI, USB, Micro-Controller, 5~12 DC), Logic module (condition, loop), Hub module, Environment Sensor (Temperature, Humidity, Illumination), Infrared sensor, Gyroscope Sensor, Microphone, Dial, Motor, LED, Speaker
Tags
Computational thinking, Computing education, Algorithms, User Experience, Product Design, Educational product, Physical Computing, STEM, Coding
Production Technology
Technology: Physical computing technologies, UX design process, 3D printed design
Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects
MATERIALS: Fabric cover, ABS
Design Challenge
Our team tried to 3D Print the design prototypes to evaluate the usability testing. We thought 3D Print models can quickly let us see whether our design choices were good or bad and improve the quality of our thinking. However, because of the short time frame, we haven't got a chance to see the actual product in the real world. For the future, we are planning to use 3d-printing in an initial process so that we can come up with a practical need we want to serve.
Research
Nowadays, computation and coding are considered abilities essential to every child growing up in the 21st century. In the past few years, countries are introducing computing curricula into their national curriculums to equip young children with much-needed skills. However, The issue presently facing educational technology is not teaching Computational Thinking and Coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny(physical kit+application) offers various programming lessons, recommendations, and challenges to introduce core coding concepts. Based on the input and output physical module selected by the user, it provides tutorials, coding flow, and algorithm processes. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Inspiration
The issue presently facing educational technology is not teaching computational thinking and coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output physical modules selected by the user, the application provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Project Duration
The project started in January 2022 in Los Angeles and finished in February 2022 in Los Angeles.
Operation Flow
Acorny is an easy and perceptive design product that young children can engage in a coding activity in a friendlier way. The design of the Acorny physical kit has a variety of intuitive functions that let users recognize and understand computer processing steps easily. From an external point of view, the product is designed with the Y-branch basic module with a LED interaction that makes users effortlessly recognize the computer processing steps. Furthermore, the elements of the physical kits which are classified into two functions(input and output module) can distinguish by the shape and color of the product. Accompanied by the physical kit, the application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output module selected by the user, it provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Patents
Image #3 Adobe Stock Licensed Image No.235879854
Team Members
Designer: Soyoung Lee
Designer: Jaeyoung Myung
Image Credits
Main Image: Product Designer JAEYOUNG MYUNG
Image #1 Product Designer JAEYOUNG MYUNG
Image #2 Product Designer JAEYOUNG MYUNG
Image #3 Product Designer JAEYOUNG MYUNG
Image #4 Product Designer JAEYOUNG MYUNG, UX Designer SOYOUNG LEE
Video UX Designer SOYOUNG LEE

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