Pipgro Cymhwysiad Rheoli Tasgau by Yongzun Wu and Jingxuan Wang is a highly esteemed winner of the very prestigious 2026 Gwobr Efydd A' Design Award in Cynnyrch Digidol Competition Category.
EfyddCynnyrch Digidol· 2026
Pipgro Cymhwysiad Rheoli Tasgau
by Yongzun Wu and Jingxuan Wang
Client: Kenta
Gwobr Efydd A' Design Award Winner in Cynnyrch Digidol Category
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The Design
About Pipgro Cymhwysiad Rheoli Tasgau
Mae Pipgro yn gymhwysiad symudol a ddyluniwyd i gefnogi cyflawni tasgau ar gyfer oedolion ag anhwylder diffyg canolbwyntio a gorfywiogrwydd (ADHD). Mae llawer o offer cynhyrchiant yn canolbwyntio ar gynllunio, tra bod Pipgro yn mynd i'r afael â'r cam o ddechrau a gorffen gwaith. Caiff meddyliau llafar neu ysgrifenedig eu rhannu'n dasgau bach gan ddeallusrwydd artiffisial, a dangosir un cam ar y tro. Mae modd ffocws yn cyfyngu ar wrthdyniadau, a chofnodir adborth emosiynol er mwyn addasu cynlluniau'r dyfodol. Dangosir cynnydd trwy drosiad o dwf, a gellir casglu gwobrau. Mae rhyngwyneb oriawr glyfar yn caniatáu dal meddyliau'n gyflym.
The Recognition
About the Gwobr Efydd A' Design Award
Mae Pipgro Cymhwysiad Rheoli Tasgau yn enillydd Gwobr Efydd A' Design Award, cydnabyddiaeth hynod fawreddog a roddir i ddyluniadau rhagorol sydd yn nodedig am greadigrwydd, dyfeisgarwch a chraffter. Mae enillwyr Efydd yn arteffactau medrus iawn a thrawiadol o greadigol sydd yn dilysu profiad helaeth, dychymyg a dyfeisgarwch eu dylunwyr. Disgwylir i Pipgro Cymhwysiad Rheoli Tasgau fod yn wrthrych uchel ei fri, a edmygir ac a anwylir, sydd yn nodedig o broffesiynol ac arloesol. Mae'r dyluniad buddugol hwn o Wobr Efydd A' Design Award yn ymgorffori arferion gorau mewn celf, gwyddoniaeth, dylunio a thechnoleg, ac yn rhagorol am ei sylw i fanylion. Mae Pipgro Cymhwysiad Rheoli Tasgau yn bodloni anghenion yn odidog, yn cyffwrdd â dyheadau, yn swyno teimladau ac yn apelio at chwilfrydedd.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Pipgro is an intelligent task execution companion designed for adults with ADHD. While most productivity tools focus on planning and listing tasks, Pipgro addresses the execution gap by breaking tasks into executable steps, narrowing focus to the present, and visualizing progress through growth metaphors. Emotion-aware planning, adaptive task redirection, and rewards reduce execution stress and support sustained follow-through.
- Dimensions & Packaging
- Pipgro is a digital interaction design realized across mobile and smartwatch interfaces. It supports natural language input, AI-driven task decomposition, focus mode execution, emotional feedback logging, and visual progress tracking. The smartwatch interface enables quick thought capture, focus mode entry, and emotion logging, while both platforms are optimized for touch interaction, accessibility, and low cognitive load in daily use.
- Tags
- Attention Deficit Hyperactivity Disorder(ADHD), Task Decomposition, Task Execution, Behavioral Design, Cognitive Load Reduction, AI-Assisted Planning, Focus Support, Emotional Feedback, Gamified Motivation
- Production Technology
- Pipgro is realized as a mobile digital product integrating AI-driven task decomposition, adaptive scheduling, and behavior-based feedback loops. Natural language input is parsed into structured tasks, while user interactions and emotional feedback inform dynamic task adjustment. The interface is prototyped and iterated through user testing, with focus modes, visual growth systems, and reward mechanics implemented to support sustained execution.
- Design Challenge
- The main challenge was designing a productivity system for ADHD users without increasing pressure or guilt. Traditional planning structures often worsen avoidance rather than support action. Balancing guidance with autonomy, and reducing cognitive load while maintaining progress, required careful behavioral research and repeated iteration. The design needed to support execution without control, encouraging momentum while respecting emotional resistance.
- Research
- This project is based on qualitative design research. The objective was to understand why adults with ADHD struggle with task execution rather than planning. Research methods included interviews, diary studies, and usability testing. Participants were adults diagnosed with ADHD. Findings revealed that mental overload, emotional resistance, and decision fatigue are key barriers. Insights led to an execution-focused system emphasizing task decomposition, focus support, and adaptive feedback, demonstrating how behavior-informed design can reduce friction in everyday productivity.
- Inspiration
- Pipgro was inspired by research and interviews revealing that adults with attention deficit hyperactivity disorder (ADHD) struggle not with planning, but with task initiation and follow-through. Observing how conventional plan-list apps often increase pressure, the design draws from behavioral psychology and cognitive load theory to reduce friction in action. The growth metaphor and emotion-aware adaptation were developed to support momentum rather than control.
- Project Duration
- The concept project was developed between June 2025 and December 2025, primarily conducted in Beijing and New Jersey.
- Operation Flow
- Users begin by freely expressing their thoughts through text or voice. Pipgro breaks these thoughts into small, clear tasks and presents one step at a time. If a task feels difficult, users can further split it into easier actions. While working on a task, if users feel stuck or want to stop, Pipgro recommends simpler tasks to preserve momentum. Afterwards, users review execution and emotion data, receive AI suggestions to improve future plans, and collect fruits to customize Pip, reinforcing motivation.
- Team Members
- Jingxuan Wang
- Image Credits
- #1: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.
#2: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.
#3: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.
#4: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.
#5: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.
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