Mountain God Dezajno de Ludaj Karakteroj by Shuhe Huang is a highly esteemed winner of the very prestigious 2024 Bronza A' Design Award in Dezajno de Komputila Grafiko, 3D-Modelado, Teksturado kaj Bildigo Competition Category.
BronzoKomputila Grafiko· 2024
Mountain God Dezajno de Ludaj Karakteroj
by Shuhe Huang
Bronza A' Design Award Winner in Komputila Grafiko Category
Verified Award Winner
Verify Award Status for #161567The Design
About Mountain God Dezajno de Ludaj Karakteroj
Daŭranta projekto de karaktera dezajno, instigita de la riĉa teksaĵo de ĉina tradicia kulturo trovita en La Monta Dio kaj la Fiera Insekto, estas nuntempe en progreso. Uzante miksaĵon de 2D kaj 3D teknikoj, ĝi precize kaptas fantaziajn estaĵojn el diversaj anguloj. Tradicionalaj ĉinaj elementoj estas harmonie integritaj en la dezajnojn, aldonante profundon kaj aŭtentikecon al la karakteroj. Ĉi tiu kunfandiĝo de antikva tradicio kun avangarda teknologio rezultigas karakterojn kiuj emanas unikan kaj kaptivantan esencon de tradicia heredaĵo.
The Recognition
About the Bronza A' Design Award
Mountain God Dezajno de Ludaj Karakteroj estas gajninto de la Bronza A' Design Award, tre prestiĝa rekono donata al elstaraj dezajnoj distingitaj per kreemo, ingenieco kaj sagaco. La Bronzaj gajnintoj estas abunde lertaj kaj frape kreemaj artefaktoj, kiuj aŭtentikigas la vastan sperton, imagpovon kaj elturniĝemon de siaj dezajnistoj. Oni atendas, ke Mountain God Dezajno de Ludaj Karakteroj estu tre estimata, admirata kaj ŝatata objekto, kiu estas rimarkinde profesia kaj nova. Ĉi tiu dezajno gajninta la Bronzan A' Design Award enkorpigas plej bonajn praktikojn en arto, scienco, dezajno kaj teknologio, kaj estas bonega pro sia atento al detaloj. Mountain God Dezajno de Ludaj Karakteroj bonege kontentigas bezonojn, tuŝas dezirojn, ĉarmas sentojn kaj allogas scivolemon.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- A character design project inspired by Chinese traditional culture from "The Mountain God and the Proud Insect" is ongoing. It employs 2D/3D techniques to faithfully depict fantastical creatures from different angles, with added traditional Chinese elements for authenticity. This fusion of tradition and technology results in characters embodying unique traditional traits.
- Dimensions & Packaging
- The character measures approximately 6 meters in height, with a seat behind measuring 10 meters x 7 meters x 11 meters. Surrounding smaller creatures range in size from approximately 0.3 to 0.75 meters. The character can be used in 3D mythological games, visual effects for films, and as collectible figurines. The character utilizes a combination of 2D and 3D technology.
- Tags
- Chinese mythology, god, superpower, fantasy, otherworld, model
- Production Technology
- Before designing, extract keywords from the original work for the foundation. Innovate elements like color and shape for inspiration. Gather extensive data, prioritize sketches for style and elements, and use tools like Designdoll, ZBrush, 3ds Max, and Substance Painter. Develop low and high poly models, conduct UV mapping, rendering, and coloring, refining continuously in Photoshop for desired outcome.
- Design Challenge
- During 3D design, challenges extend to hardware and software limitations. Intricate head details expose flaws in traditional workflows, especially with long hairs causing detail loss. ZBrush's retopology preserves details as a workaround. Some models pose challenges for automatic UV unwrapping, solved by deleting unseen faces beforehand. Limited hardware affects precision, slowing production. Optimal hardware setup is crucial for efficient 3D modeling.
- Research
- Research on character design inspired by Chinese tradition, particularly "The Mountain God and the Proud Insect" from the Classic of Mountains and Seas. Methodology integrates creative exploration, literature review, and design iteration. Data collection involves keyword extraction, utilizing tools like DesignDoll, Marvelous Designer, ZBrush, UVLayout, KeyShot, 3ds Max, and Photoshop.
- Inspiration
- Since childhood, I've loved Chinese mythology, but noticed its portrayal in books is often flat. Inspired by modern 3D software, I aim to use 2D/3D techniques to give life to creatures from the Classic of Mountains and Seas. My project focuses on authenticity by blending traditional elements with modern technology, creating vivid characters with distinct traditional traits.
- Project Duration
- The project began in Beijing in May 2022, completed in August 2022, and was exhibited at the Beijing University of Chemical Technology Art Gallery in July 2023.
- Operation Flow
- Before design, extract keywords. Brainstorm innovative elements. Gather data, finalize style with sketches. Use Designdoll, Marvelous Designer, ZBrush for shaping. Create low/high-res models, UV map with UVLayout, refine, preview with Keyshot. Enhance materials in 3ds Max, color with Substance Painter, render. Iterate for quality due to hardware limits. Post-process in Photoshop for logos, layout adjustments.
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